On Tuesday, July 19, 2016 4:33:13 PM PDT Timothy Arceri wrote:
> We will use this for output varyings. To make component
> packing simpler we will just treat all varyings as vec4s.
> ---
>  src/mesa/drivers/dri/i965/brw_fs.cpp   | 13 +++++++++++++
>  src/mesa/drivers/dri/i965/brw_shader.h |  1 +
>  2 files changed, 14 insertions(+)
> 
> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp 
> b/src/mesa/drivers/dri/i965/brw_fs.cpp
> index 120d6dd..547a0c2 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
> @@ -506,6 +506,19 @@ type_size_scalar(const struct glsl_type *type)
>     return 0;
>  }
>  
> +/**
> + * Returns the number of scalar components needed to store type, assuming
> + * that vectors are padded out to vec4.
> + *
> + * This has the packing rules of type_size_vec4(), but counts components
> + * similar to type_size_scalar().
> + */
> +extern "C" int
> +type_size_vec4_times_4(const struct glsl_type *type)
> +{
> + return 4 * type_size_vec4(type);

Should be three spaces here.

Attachment: signature.asc
Description: This is a digitally signed message part.

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to