Hi Christian, Thanks for the review.
On Tue, Jul 19, 2016 at 4:58 PM, Christian König <deathsim...@vodafone.de> wrote: > Am 18.07.2016 um 21:55 schrieb Nayan Deshmukh: > >> v2: avoiding dividing by zero when calculating lanczos >> >> Signed-off-by: Nayan Deshmukh <nayan26deshm...@gmail.com> >> > > That looks much better, but there are still quite a bunch of artifacts. > > Take a look at the attached screenshots. good.jpg was created with > hqscalling=0, bad with hqscalling=7. > > Especially on the left side we have lines from top to bottom where there > shouldn't be any. > > Regards, > Christian. > > > --- >> src/gallium/auxiliary/Makefile.sources | 2 + >> src/gallium/auxiliary/vl/vl_lanczos_filter.c | 447 >> +++++++++++++++++++++++++++ >> src/gallium/auxiliary/vl/vl_lanczos_filter.h | 63 ++++ >> 3 files changed, 512 insertions(+) >> create mode 100644 src/gallium/auxiliary/vl/vl_lanczos_filter.c >> create mode 100644 src/gallium/auxiliary/vl/vl_lanczos_filter.h >> >> diff --git a/src/gallium/auxiliary/Makefile.sources >> b/src/gallium/auxiliary/Makefile.sources >> index e0311bf..4eb0f65 100644 >> --- a/src/gallium/auxiliary/Makefile.sources >> +++ b/src/gallium/auxiliary/Makefile.sources >> @@ -330,6 +330,8 @@ VL_SOURCES := \ >> vl/vl_deint_filter.h \ >> vl/vl_idct.c \ >> vl/vl_idct.h \ >> + vl/vl_lanczos_filter.c \ >> + vl/vl_lanczos_filter.h \ >> vl/vl_matrix_filter.c \ >> vl/vl_matrix_filter.h \ >> vl/vl_mc.c \ >> diff --git a/src/gallium/auxiliary/vl/vl_lanczos_filter.c >> b/src/gallium/auxiliary/vl/vl_lanczos_filter.c >> new file mode 100644 >> index 0000000..7c69555 >> --- /dev/null >> +++ b/src/gallium/auxiliary/vl/vl_lanczos_filter.c >> @@ -0,0 +1,447 @@ >> >> +/************************************************************************** >> + * >> + * Copyright 2016 Nayan Deshmukh. >> + * All Rights Reserved. >> + * >> + * Permission is hereby granted, free of charge, to any person obtaining >> a >> + * copy of this software and associated documentation files (the >> + * "Software"), to deal in the Software without restriction, including >> + * without limitation the rights to use, copy, modify, merge, publish, >> + * distribute, sub license, and/or sell copies of the Software, and to >> + * permit persons to whom the Software is furnished to do so, subject to >> + * the following conditions: >> + * >> + * The above copyright notice and this permission notice (including the >> + * next paragraph) shall be included in all copies or substantial >> portions >> + * of the Software. >> + * >> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, >> EXPRESS >> + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF >> + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND >> NON-INFRINGEMENT. >> + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR >> + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF >> CONTRACT, >> + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE >> + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. >> + * >> + >> **************************************************************************/ >> + >> +#include <stdio.h> >> + >> +#include "pipe/p_context.h" >> + >> +#include "tgsi/tgsi_ureg.h" >> + >> +#include "util/u_draw.h" >> +#include "util/u_memory.h" >> +#include "util/u_math.h" >> +#include "util/u_rect.h" >> + >> +#include "vl_types.h" >> +#include "vl_vertex_buffers.h" >> +#include "vl_lanczos_filter.h" >> + >> +enum VS_OUTPUT >> +{ >> + VS_O_VPOS = 0, >> + VS_O_VTEX = 0 >> +}; >> + >> +static void * >> +create_vert_shader(struct vl_lanczos_filter *filter) >> +{ >> + struct ureg_program *shader; >> + struct ureg_src i_vpos; >> + struct ureg_dst o_vpos, o_vtex; >> + >> + shader = ureg_create(PIPE_SHADER_VERTEX); >> + if (!shader) >> + return NULL; >> + >> + i_vpos = ureg_DECL_vs_input(shader, 0); >> + o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); >> + o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX); >> + >> + ureg_MOV(shader, o_vpos, i_vpos); >> + ureg_MOV(shader, o_vtex, i_vpos); >> + >> + ureg_END(shader); >> + >> + return ureg_create_shader_and_destroy(shader, filter->pipe); >> +} >> + >> +static void >> +create_frag_shader_lanczos(struct ureg_program *shader, struct ureg_src >> a, >> + struct ureg_src x, struct ureg_dst o_fragment) >> +{ >> + struct ureg_dst temp[8]; >> + unsigned i; >> + >> + for(i = 0; i < 8; ++i) >> + temp[i] = ureg_DECL_temporary(shader); >> + >> + /* >> + * temp[0] = (x == 0) ? 1.0f : x >> + * temp[7] = (sin(pi * x) * sin ((pi * x)/a)) / x^2 >> + * o_fragment = (x == 0) ? 1.0f : temp[7] >> + */ >> + ureg_MOV(shader, temp[0], x); >> + ureg_SEQ(shader, temp[1], x, ureg_imm1f(shader, 0.0f)); >> + >> + ureg_LRP(shader, temp[0], ureg_src(temp[1]), >> + ureg_imm1f(shader, 1.0f), ureg_src(temp[0])); >> + >> + ureg_MUL(shader, temp[2], x, >> + ureg_imm1f(shader, 3.141592)); >> + ureg_DIV(shader, temp[3], ureg_src(temp[2]), a); >> + >> + ureg_SIN(shader, temp[4], ureg_src(temp[2])); >> + ureg_SIN(shader, temp[5], ureg_src(temp[3])); >> + >> + ureg_MUL(shader, temp[6], ureg_src(temp[4]), >> + ureg_src(temp[5])); >> + ureg_MUL(shader, temp[7], ureg_imm1f(shader, >> + 0.101321), a); >> + ureg_MUL(shader, temp[7], ureg_src(temp[7]), >> + ureg_src(temp[6])); >> + ureg_DIV(shader, temp[7], ureg_src(temp[7]), >> + ureg_src(temp[0])); >> + ureg_DIV(shader, o_fragment, >> + ureg_src(temp[7]), ureg_src(temp[0])); >> + >> + ureg_LRP(shader, o_fragment, ureg_src(temp[1]), >> + ureg_imm1f(shader, 1.0f), ureg_src(o_fragment)); >> + >> + for(i = 0; i < 8; ++i) >> + ureg_release_temporary(shader, temp[i]); >> +} >> + >> +static void * >> +create_frag_shader(struct vl_lanczos_filter *filter, unsigned >> num_offsets, >> + struct vertex2f *offsets, unsigned a, >> + unsigned video_width, unsigned video_height) >> +{ >> + struct pipe_screen *screen = filter->pipe->screen; >> + struct ureg_program *shader; >> + struct ureg_src i_vtex, vtex; >> + struct ureg_src sampler; >> + struct ureg_src half_pixel; >> + struct ureg_dst o_fragment; >> + struct ureg_dst *t_array = MALLOC(sizeof(struct ureg_dst) * >> (num_offsets + 2)); >> + struct ureg_dst x, t_sum; >> + unsigned i; >> + bool first; >> + >> + if (screen->get_shader_param( >> + screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_TEMPS) < >> num_offsets + 2) { >> + return NULL; >> + } >> + >> + shader = ureg_create(PIPE_SHADER_FRAGMENT); >> + if (!shader) { >> + return NULL; >> + } >> + >> + i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, >> TGSI_INTERPOLATE_LINEAR); >> + sampler = ureg_DECL_sampler(shader, 0); >> + >> + for (i = 0; i < num_offsets + 2; ++i) >> + t_array[i] = ureg_DECL_temporary(shader); >> + x = ureg_DECL_temporary(shader); >> + >> + half_pixel = ureg_DECL_constant(shader, 0); >> + o_fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); >> + >> + /* >> + * temp = (i_vtex - (0.5/dst_size)) * i_size) >> + * x = frac(temp) >> + * vtex = floor(i_vtex)/i_size + half_pixel >> + */ >> > This seems to be the reason for the artifacts. > + ureg_SUB(shader, ureg_writemask(t_array[0], TGSI_WRITEMASK_XY), >> + i_vtex, half_pixel); >> > On debugging I found that after removing this ^^^ instruction the artifacts are gone. Not sure why is this happening but the filter is working fine. Any ideas Christian? Regards, Nayan. > + ureg_MUL(shader, ureg_writemask(t_array[1], TGSI_WRITEMASK_XY), >> + ureg_src(t_array[0]), ureg_imm2f(shader, video_width, >> video_height)); >> + ureg_FRC(shader, ureg_writemask(x, TGSI_WRITEMASK_XY), >> + ureg_src(t_array[1])); >> + >> + ureg_FLR(shader, ureg_writemask(t_array[1], TGSI_WRITEMASK_XY), >> + ureg_src(t_array[1])); >> + ureg_DIV(shader, ureg_writemask(t_array[1], TGSI_WRITEMASK_XY), >> + ureg_src(t_array[1]), ureg_imm2f(shader, video_width, >> video_height)); >> + ureg_ADD(shader, ureg_writemask(t_array[1], TGSI_WRITEMASK_XY), >> + ureg_src(t_array[1]), half_pixel); >> + /* >> + * t_array[2..*] = vtex + offset[0..*] >> + * t_array[2..*] = tex(t_array[0..*], sampler) >> + * o_fragment = sum(t_array[i] * lanczos(x - offsets[i].x) * >> lanczos(y - offsets[i].y)) >> + */ >> + vtex = ureg_src(t_array[1]); >> + for (i = 0; i < num_offsets; ++i) { >> + ureg_ADD(shader, ureg_writemask(t_array[i + 2], >> TGSI_WRITEMASK_XY), >> + vtex, ureg_imm2f(shader, offsets[i].x, offsets[i].y)); >> + ureg_MOV(shader, ureg_writemask(t_array[i + 2], >> TGSI_WRITEMASK_ZW), >> + ureg_imm1f(shader, 0.0f)); >> + } >> + >> + for (i = 0; i < num_offsets; ++i) { >> + ureg_TEX(shader, t_array[i + 2], TGSI_TEXTURE_2D, >> ureg_src(t_array[i + 2]), sampler); >> + } >> + >> + for(i = 0, first = true; i < num_offsets; ++i) { >> + if (first) { >> + t_sum = t_array[i + 2]; >> + ureg_SUB(shader, ureg_writemask(t_array[i], TGSI_WRITEMASK_XY), >> + ureg_src(x), ureg_imm2f(shader, offsets[i].x * >> video_width, >> + offsets[i].y * video_height)); >> + create_frag_shader_lanczos(shader, ureg_imm1f(shader, >> (float)(a)), >> + ureg_scalar(ureg_src(t_array[i]), TGSI_SWIZZLE_X), >> t_array[i + 1]); >> + create_frag_shader_lanczos(shader, ureg_imm1f(shader, >> (float)(a)), >> + ureg_scalar(ureg_src(t_array[i]), TGSI_SWIZZLE_Y), >> t_array[i]); >> + ureg_MUL(shader, t_array[i + 1], ureg_src(t_array[i + 1]), >> + ureg_src(t_array[i])); >> + ureg_MUL(shader, t_sum, ureg_src(t_array[i + 2]), >> + ureg_src(t_array[i + 1])); >> + first = false; >> + } else { >> + ureg_SUB(shader, ureg_writemask(t_array[i], TGSI_WRITEMASK_XY), >> + ureg_src(x), ureg_imm2f(shader, offsets[i].x * >> video_width, >> + offsets[i].y * video_height)); >> + create_frag_shader_lanczos(shader, ureg_imm1f(shader, >> (float)(a)), >> + ureg_scalar(ureg_src(t_array[i]), TGSI_SWIZZLE_X), >> t_array[i + 1]); >> + create_frag_shader_lanczos(shader, ureg_imm1f(shader, >> (float)(a)), >> + ureg_scalar(ureg_src(t_array[i]), TGSI_SWIZZLE_Y), >> t_array[i]); >> + ureg_MUL(shader, t_array[i + 1], ureg_src(t_array[i + 1]), >> + ureg_src(t_array[i])); >> + ureg_MAD(shader, t_sum, ureg_src(t_array[i + 2]), >> + ureg_src(t_array[i + 1]), ureg_src(t_sum)); >> + } >> + } >> + >> + if (first) >> + ureg_MOV(shader, o_fragment, ureg_imm1f(shader, 0.0f)); >> + else >> + ureg_MOV(shader, o_fragment, ureg_src(t_sum)); >> + >> + ureg_release_temporary(shader, x); >> + ureg_END(shader); >> + >> + FREE(t_array); >> + return ureg_create_shader_and_destroy(shader, filter->pipe); >> +} >> + >> +bool >> +vl_lanczos_filter_init(struct vl_lanczos_filter *filter, struct >> pipe_context *pipe, >> + unsigned size, unsigned width, unsigned height) >> +{ >> + struct pipe_rasterizer_state rs_state; >> + struct pipe_blend_state blend; >> + struct vertex2f *offsets, v, sizes; >> + struct pipe_sampler_state sampler; >> + struct pipe_vertex_element ve; >> + unsigned i, num_offsets = (2 * size) * (2 * size); >> + >> + assert(filter && pipe); >> + assert(width && height); >> + assert(size); >> + >> + memset(filter, 0, sizeof(*filter)); >> + filter->pipe = pipe; >> + >> + memset(&rs_state, 0, sizeof(rs_state)); >> + rs_state.half_pixel_center = true; >> + rs_state.bottom_edge_rule = true; >> + rs_state.depth_clip = 1; >> + filter->rs_state = pipe->create_rasterizer_state(pipe, &rs_state); >> + if (!filter->rs_state) >> + goto error_rs_state; >> + >> + memset(&blend, 0, sizeof blend); >> + blend.rt[0].rgb_func = PIPE_BLEND_ADD; >> + blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE; >> + blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ONE; >> + blend.rt[0].alpha_func = PIPE_BLEND_ADD; >> + blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE; >> + blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE; >> + blend.logicop_func = PIPE_LOGICOP_CLEAR; >> + blend.rt[0].colormask = PIPE_MASK_RGBA; >> + filter->blend = pipe->create_blend_state(pipe, &blend); >> + if (!filter->blend) >> + goto error_blend; >> + >> + memset(&sampler, 0, sizeof(sampler)); >> + sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; >> + sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; >> + sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; >> + sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; >> + sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; >> + sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; >> + sampler.compare_mode = PIPE_TEX_COMPARE_NONE; >> + sampler.compare_func = PIPE_FUNC_ALWAYS; >> + sampler.normalized_coords = 1; >> + filter->sampler = pipe->create_sampler_state(pipe, &sampler); >> + if (!filter->sampler) >> + goto error_sampler; >> + >> + filter->quad = vl_vb_upload_quads(pipe); >> + if(!filter->quad.buffer) >> + goto error_quad; >> + >> + memset(&ve, 0, sizeof(ve)); >> + ve.src_offset = 0; >> + ve.instance_divisor = 0; >> + ve.vertex_buffer_index = 0; >> + ve.src_format = PIPE_FORMAT_R32G32_FLOAT; >> + filter->ves = pipe->create_vertex_elements_state(pipe, 1, &ve); >> + if (!filter->ves) >> + goto error_ves; >> + >> + offsets = MALLOC(sizeof(struct vertex2f) * num_offsets); >> + if (!offsets) >> + goto error_offsets; >> + >> + sizes.x = (float)(size); >> + sizes.y = (float)(size); >> + >> + for (v.x = -sizes.x + 1.0f, i = 0; v.x <= sizes.x; v.x += 1.0f) >> + for (v.y = -sizes.y + 1.0f; v.y <= sizes.y; v.y += 1.0f) >> + offsets[i++] = v; >> + >> + for (i = 0; i < num_offsets; ++i) { >> + offsets[i].x /= width; >> + offsets[i].y /= height; >> + } >> + >> + filter->vs = create_vert_shader(filter); >> + if (!filter->vs) >> + goto error_vs; >> + >> + filter->fs = create_frag_shader(filter, num_offsets, offsets, size, >> width, height); >> + if (!filter->fs) >> + goto error_fs; >> + >> + FREE(offsets); >> + return true; >> + >> +error_fs: >> + pipe->delete_vs_state(pipe, filter->vs); >> + >> +error_vs: >> + FREE(offsets); >> + >> +error_offsets: >> + pipe->delete_vertex_elements_state(pipe, filter->ves); >> + >> +error_ves: >> + pipe_resource_reference(&filter->quad.buffer, NULL); >> + >> +error_quad: >> + pipe->delete_sampler_state(pipe, filter->sampler); >> + >> +error_sampler: >> + pipe->delete_blend_state(pipe, filter->blend); >> + >> +error_blend: >> + pipe->delete_rasterizer_state(pipe, filter->rs_state); >> + >> +error_rs_state: >> + return false; >> +} >> + >> +void >> +vl_lanczos_filter_cleanup(struct vl_lanczos_filter *filter) >> +{ >> + assert(filter); >> + >> + filter->pipe->delete_sampler_state(filter->pipe, filter->sampler); >> + filter->pipe->delete_blend_state(filter->pipe, filter->blend); >> + filter->pipe->delete_rasterizer_state(filter->pipe, filter->rs_state); >> + filter->pipe->delete_vertex_elements_state(filter->pipe, filter->ves); >> + pipe_resource_reference(&filter->quad.buffer, NULL); >> + >> + filter->pipe->delete_vs_state(filter->pipe, filter->vs); >> + filter->pipe->delete_fs_state(filter->pipe, filter->fs); >> +} >> + >> +void >> +vl_lanczos_filter_render(struct vl_lanczos_filter *filter, >> + struct pipe_sampler_view *src, >> + struct pipe_surface *dst, >> + struct u_rect *dst_area, >> + struct u_rect *dst_clip) >> +{ >> + struct pipe_viewport_state viewport; >> + struct pipe_framebuffer_state fb_state; >> + struct pipe_scissor_state scissor; >> + union pipe_color_union clear_color; >> + struct pipe_transfer *buf_transfer; >> + struct pipe_resource *surface_size; >> + assert(filter && src && dst); >> + >> + if (dst_clip) { >> + scissor.minx = dst_clip->x0; >> + scissor.miny = dst_clip->y0; >> + scissor.maxx = dst_clip->x1; >> + scissor.maxy = dst_clip->y1; >> + } else { >> + scissor.minx = 0; >> + scissor.miny = 0; >> + scissor.maxx = dst->width; >> + scissor.maxy = dst->height; >> + } >> + >> + clear_color.f[0] = clear_color.f[1] = 0.0f; >> + clear_color.f[2] = clear_color.f[3] = 0.0f; >> + surface_size = pipe_buffer_create >> + ( >> + filter->pipe->screen, >> + PIPE_BIND_CONSTANT_BUFFER, >> + PIPE_USAGE_DEFAULT, >> + 2*sizeof(float) >> + ); >> + >> + >> + memset(&viewport, 0, sizeof(viewport)); >> + if(dst_area){ >> + viewport.scale[0] = dst_area->x1 - dst_area->x0; >> + viewport.scale[1] = dst_area->y1 - dst_area->y0; >> + viewport.translate[0] = dst_area->x0; >> + viewport.translate[1] = dst_area->y0; >> + } else { >> + viewport.scale[0] = dst->width; >> + viewport.scale[1] = dst->height; >> + } >> + viewport.scale[2] = 1; >> + >> + float *ptr = pipe_buffer_map(filter->pipe, surface_size, >> + PIPE_TRANSFER_WRITE | >> PIPE_TRANSFER_DISCARD_RANGE, >> + &buf_transfer); >> + >> + ptr[0] = 0.5f/viewport.scale[0]; >> + ptr[1] = 0.5f/viewport.scale[1]; >> + >> + pipe_buffer_unmap(filter->pipe, buf_transfer); >> + >> + memset(&fb_state, 0, sizeof(fb_state)); >> + fb_state.width = dst->width; >> + fb_state.height = dst->height; >> + fb_state.nr_cbufs = 1; >> + fb_state.cbufs[0] = dst; >> + >> + filter->pipe->set_scissor_states(filter->pipe, 0, 1, &scissor); >> + filter->pipe->clear_render_target(filter->pipe, dst, &clear_color, >> + 0, 0, dst->width, dst->height); >> + pipe_set_constant_buffer(filter->pipe, PIPE_SHADER_FRAGMENT, 0, >> surface_size); >> + filter->pipe->bind_rasterizer_state(filter->pipe, filter->rs_state); >> + filter->pipe->bind_blend_state(filter->pipe, filter->blend); >> + filter->pipe->bind_sampler_states(filter->pipe, PIPE_SHADER_FRAGMENT, >> + 0, 1, &filter->sampler); >> + filter->pipe->set_sampler_views(filter->pipe, PIPE_SHADER_FRAGMENT, >> + 0, 1, &src); >> + filter->pipe->bind_vs_state(filter->pipe, filter->vs); >> + filter->pipe->bind_fs_state(filter->pipe, filter->fs); >> + filter->pipe->set_framebuffer_state(filter->pipe, &fb_state); >> + filter->pipe->set_viewport_states(filter->pipe, 0, 1, &viewport); >> + filter->pipe->set_vertex_buffers(filter->pipe, 0, 1, &filter->quad); >> + filter->pipe->bind_vertex_elements_state(filter->pipe, filter->ves); >> + >> + util_draw_arrays(filter->pipe, PIPE_PRIM_QUADS, 0, 4); >> +} >> diff --git a/src/gallium/auxiliary/vl/vl_lanczos_filter.h >> b/src/gallium/auxiliary/vl/vl_lanczos_filter.h >> new file mode 100644 >> index 0000000..cb469aa >> --- /dev/null >> +++ b/src/gallium/auxiliary/vl/vl_lanczos_filter.h >> @@ -0,0 +1,63 @@ >> >> +/************************************************************************** >> + * >> + * Copyright 2016 Nayan Deshmukh. >> + * All Rights Reserved. >> + * >> + * Permission is hereby granted, free of charge, to any person obtaining >> a >> + * copy of this software and associated documentation files (the >> + * "Software"), to deal in the Software without restriction, including >> + * without limitation the rights to use, copy, modify, merge, publish, >> + * distribute, sub license, and/or sell copies of the Software, and to >> + * permit persons to whom the Software is furnished to do so, subject to >> + * the following conditions: >> + * >> + * The above copyright notice and this permission notice (including the >> + * next paragraph) shall be included in all copies or substantial >> portions >> + * of the Software. >> + * >> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, >> EXPRESS >> + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF >> + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND >> NON-INFRINGEMENT. >> + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR >> + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF >> CONTRACT, >> + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE >> + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. >> + * >> + >> **************************************************************************/ >> + >> +/* implementation of lanczos interpolation filter */ >> + >> +#ifndef vl_lanczos_filter_h >> +#define vl_lanczos_filter_h >> + >> +#include "pipe/p_state.h" >> + >> +struct vl_lanczos_filter >> +{ >> + struct pipe_context *pipe; >> + struct pipe_vertex_buffer quad; >> + >> + void *rs_state; >> + void *blend; >> + void *sampler; >> + void *ves; >> + void *vs, *fs; >> +}; >> + >> +bool >> +vl_lanczos_filter_init(struct vl_lanczos_filter *filter, struct >> pipe_context *pipe, >> + unsigned size, unsigned width, unsigned height); >> + >> +void >> +vl_lanczos_filter_cleanup(struct vl_lanczos_filter *filter); >> + >> + >> +void >> +vl_lanczos_filter_render(struct vl_lanczos_filter *filter, >> + struct pipe_sampler_view *src, >> + struct pipe_surface *dst, >> + struct u_rect *dst_area, >> + struct u_rect *dst_clip); >> + >> + >> +#endif /* vl_lanczos_filter_h */ >> > >
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