From: Samuel Iglesias Gonsálvez <sigles...@igalia.com> max_vector_size is used in the vec4 backend to pad out the uniform components to match a size that is a multiple of a vec4. Double and dvec2 uniforms only require a single vec4 slot, not two.
Signed-off-by: Samuel Iglesias Gonsálvez <sigles...@igalia.com> Signed-off-by: Iago Toral Quiroga <ito...@igalia.com> --- src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp index b752ad5..e3ce5f9 100644 --- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp +++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp @@ -107,7 +107,8 @@ brw_nir_setup_glsl_uniform(gl_shader_stage stage, nir_variable *var, unsigned max_vector_size = 4; if (storage->type->base_type == GLSL_TYPE_DOUBLE) { vector_size *= 2; - max_vector_size *= 2; + if (vector_size > 4) + max_vector_size = 8; } for (unsigned s = 0; s < vector_count; s++) { -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev