On Mon, Jul 18, 2016 at 4:55 PM, Samuel Pitoiset <samuel.pitoi...@gmail.com> wrote: > On Maxwell, images binding is slightly different (and much better) > regarding Fermi and Kepler because a texture view needs to be uploaded > for each image and this is going to simplify the thing a lot. > > Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> > --- > src/gallium/drivers/nouveau/nvc0/nvc0_context.c | 5 +- > src/gallium/drivers/nouveau/nvc0/nvc0_context.h | 4 + > src/gallium/drivers/nouveau/nvc0/nvc0_state.c | 10 ++- > src/gallium/drivers/nouveau/nvc0/nvc0_tex.c | 110 > ++++++++++++++++++++++-- > src/gallium/drivers/nouveau/nvc0/nve4_compute.c | 91 ++++++++++++++++++-- > 5 files changed, 202 insertions(+), 18 deletions(-) > > diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_context.c > b/src/gallium/drivers/nouveau/nvc0/nvc0_context.c > index 1137e6c..4bd240b 100644 > --- a/src/gallium/drivers/nouveau/nvc0/nvc0_context.c > +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_context.c > @@ -161,8 +161,11 @@ nvc0_context_unreference_resources(struct nvc0_context > *nvc0) > for (i = 0; i < NVC0_MAX_BUFFERS; ++i) > pipe_resource_reference(&nvc0->buffers[s][i].buffer, NULL); > > - for (i = 0; i < NVC0_MAX_IMAGES; ++i) > + for (i = 0; i < NVC0_MAX_IMAGES; ++i) { > pipe_resource_reference(&nvc0->images[s][i].resource, NULL); > + if (nvc0->screen->base.class_3d >= GM107_3D_CLASS) > + pipe_sampler_view_reference(&nvc0->images_tic[s][i], NULL); > + } > } > > for (s = 0; s < 2; ++s) { > diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_context.h > b/src/gallium/drivers/nouveau/nvc0/nvc0_context.h > index 4b73ec3..1d9fca1 100644 > --- a/src/gallium/drivers/nouveau/nvc0/nvc0_context.h > +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_context.h > @@ -246,6 +246,7 @@ struct nvc0_context { > uint32_t buffers_valid[6]; > > struct pipe_image_view images[6][NVC0_MAX_IMAGES]; > + struct pipe_sampler_view *images_tic[6][NVC0_MAX_IMAGES]; /* GM107+ */ > uint16_t images_dirty[6]; > uint16_t images_valid[6]; > > @@ -349,6 +350,9 @@ struct pipe_sampler_view * > nvc0_create_sampler_view(struct pipe_context *, > struct pipe_resource *, > const struct pipe_sampler_view *); > +struct pipe_sampler_view * > +gm107_create_texture_view_from_image(struct pipe_context *, > + struct pipe_image_view *); > > /* nvc0_transfer.c */ > void > diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_state.c > b/src/gallium/drivers/nouveau/nvc0/nvc0_state.c > index 441cfc9..98becf4 100644 > --- a/src/gallium/drivers/nouveau/nvc0/nvc0_state.c > +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_state.c > @@ -1303,8 +1303,16 @@ nvc0_bind_images_range(struct nvc0_context *nvc0, > const unsigned s, > mask = ((1 << nr) - 1) << start; > if (!(nvc0->images_valid[s] & mask)) > return false; > - for (i = start; i < end; ++i) > + for (i = start; i < end; ++i) { > pipe_resource_reference(&nvc0->images[s][i].resource, NULL); > + if (nvc0->screen->base.class_3d >= GM107_3D_CLASS) { > + struct nv50_tic_entry *old = > nv50_tic_entry(nvc0->images_tic[s][i]); > + if (old) { > + nvc0_screen_tic_unlock(nvc0->screen, old); > + pipe_sampler_view_reference(&nvc0->images_tic[s][i], NULL); > + } > + } > + } > nvc0->images_valid[s] &= ~mask; > } > nvc0->images_dirty[s] |= mask; > diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c > b/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c > index 5f7bba8..efbaacf 100644 > --- a/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c > +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c > @@ -236,6 +236,38 @@ gm107_create_texture_view(struct pipe_context *pipe, > return &view->pipe; > } > > +struct pipe_sampler_view * > +gm107_create_texture_view_from_image(struct pipe_context *pipe, > + struct pipe_image_view *view) > +{ > + struct nv04_resource *res = nv04_resource(view->resource); > + enum pipe_texture_target target = res->base.target; > + struct pipe_sampler_view templ = {}; > + uint32_t flags = 0; > + > + if (target == PIPE_TEXTURE_CUBE || target == PIPE_TEXTURE_CUBE_ARRAY) > + target = PIPE_TEXTURE_2D_ARRAY; > + > + templ.format = view->format; > + templ.swizzle_r = PIPE_SWIZZLE_X; > + templ.swizzle_g = PIPE_SWIZZLE_Y; > + templ.swizzle_b = PIPE_SWIZZLE_Z; > + templ.swizzle_a = PIPE_SWIZZLE_W; > + > + if (target == PIPE_BUFFER) { > + templ.u.buf.first_element = view->u.buf.first_element; > + templ.u.buf.last_element = view->u.buf.last_element; > + } else { > + templ.u.tex.first_layer = view->u.tex.first_layer; > + templ.u.tex.last_layer = view->u.tex.last_layer; > + templ.u.tex.first_level = templ.u.tex.last_level = view->u.tex.level; > + } > + > + flags = res->base.last_level ? 0 : NV50_TEXVIEW_SCALED_COORDS;
I think you just want 0 here, always. > + > + return gm107_create_texture_view(pipe, &res->base, &templ, flags, target); I think you want to call the nvc0_foo version of it, that will dispatch to the gm107 function when nvc0->tic.maxwell is set. That way we can still test with the old descriptor types on GM10x. (GM20x+ doesn't even support the old ones.) > +} > + > static struct pipe_sampler_view * > gf100_create_texture_view(struct pipe_context *pipe, > struct pipe_resource *texture, > @@ -1099,6 +1131,66 @@ nvc0_update_surface_bindings(struct nvc0_context *nvc0) > nvc0->images_dirty[5] |= nvc0->images_valid[5]; > } > > +static void > +gm107_validate_surfaces(struct nvc0_context *nvc0, > + struct pipe_image_view *view, int stage, int slot) > +{ > + struct nv04_resource *res = nv04_resource(view->resource); > + struct nouveau_pushbuf *push = nvc0->base.pushbuf; > + struct pipe_context *pipe = &nvc0->base.pipe; > + struct nvc0_screen *screen = nvc0->screen; > + struct nouveau_bo *txc = nvc0->screen->txc; > + struct nv50_tic_entry *tic; > + > + if (nvc0->images_tic[stage][slot]) > + pipe->sampler_view_destroy(pipe, nvc0->images_tic[stage][slot]); Huh? Why are you doing this at validate time? You should be creating a new sampler view at set time. > + > + nvc0->images_tic[stage][slot] = > + gm107_create_texture_view_from_image(pipe, view); > + tic = nv50_tic_entry(nvc0->images_tic[stage][slot]); > + > + res = nv04_resource(tic->pipe.texture); > + nvc0_update_tic(nvc0, tic, res); > + > + if (tic->id < 0) { > + tic->id = nvc0_screen_tic_alloc(nvc0->screen, tic); > + > + /* upload the texture view */ > + PUSH_SPACE(push, 16); > + BEGIN_NVC0(push, NVE4_P2MF(UPLOAD_DST_ADDRESS_HIGH), 2); > + PUSH_DATAh(push, txc->offset + (tic->id * 32)); > + PUSH_DATA (push, txc->offset + (tic->id * 32)); > + BEGIN_NVC0(push, NVE4_P2MF(UPLOAD_LINE_LENGTH_IN), 2); > + PUSH_DATA (push, 32); > + PUSH_DATA (push, 1); > + BEGIN_1IC0(push, NVE4_P2MF(UPLOAD_EXEC), 9); > + PUSH_DATA (push, 0x1001); > + PUSH_DATAp(push, &tic->tic[0], 8); > + > + BEGIN_NVC0(push, NVC0_3D(TIC_FLUSH), 1); > + PUSH_DATA (push, 0); > + } else > + if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) { > + BEGIN_NVC0(push, NVC0_3D(TEX_CACHE_CTL), 1); > + PUSH_DATA (push, (tic->id << 4) | 1); > + } > + nvc0->screen->tic.lock[tic->id / 32] |= 1 << (tic->id % 32); > + > + res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING; > + res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING; > + > + BCTX_REFN(nvc0->bufctx_3d, 3D_SUF, res, RD); > + > + /* upload the texture handle */ > + BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3); > + PUSH_DATA (push, NVC0_CB_AUX_SIZE); > + PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(stage)); > + PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(stage)); > + BEGIN_NVC0(push, NVC0_3D(CB_POS), 2); > + PUSH_DATA (push, NVC0_CB_AUX_TEX_INFO(slot + 32)); > + PUSH_DATA (push, tic->id); > +} > + > static inline void > nve4_update_surface_bindings(struct nvc0_context *nvc0) > { > @@ -1110,15 +1202,16 @@ nve4_update_surface_bindings(struct nvc0_context > *nvc0) > if (!nvc0->images_dirty[s]) > continue; > > - BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3); > - PUSH_DATA (push, NVC0_CB_AUX_SIZE); > - PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s)); > - PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s)); > - BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 16 * NVC0_MAX_IMAGES); > - PUSH_DATA (push, NVC0_CB_AUX_SU_INFO(0)); > - > for (i = 0; i < NVC0_MAX_IMAGES; ++i) { > struct pipe_image_view *view = &nvc0->images[s][i]; > + > + BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3); > + PUSH_DATA (push, NVC0_CB_AUX_SIZE); > + PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s)); > + PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s)); > + BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 16); > + PUSH_DATA (push, NVC0_CB_AUX_SU_INFO(i)); > + > if (view->resource) { > struct nv04_resource *res = nv04_resource(view->resource); > > @@ -1129,6 +1222,9 @@ nve4_update_surface_bindings(struct nvc0_context *nvc0) > > nve4_set_surface_info(push, view, nvc0); > BCTX_REFN(nvc0->bufctx_3d, 3D_SUF, res, RDWR); > + > + if (nvc0->screen->base.class_3d >= GM107_3D_CLASS) > + gm107_validate_surfaces(nvc0, view, s, i); > } else { > for (j = 0; j < 16; j++) > PUSH_DATA(push, 0); > diff --git a/src/gallium/drivers/nouveau/nvc0/nve4_compute.c > b/src/gallium/drivers/nouveau/nvc0/nve4_compute.c > index 27301a1..3d32dfd 100644 > --- a/src/gallium/drivers/nouveau/nvc0/nve4_compute.c > +++ b/src/gallium/drivers/nouveau/nvc0/nve4_compute.c > @@ -188,29 +188,99 @@ nve4_screen_compute_setup(struct nvc0_screen *screen, > } > > static void > -nve4_compute_validate_surfaces(struct nvc0_context *nvc0) > +gm107_compute_validate_surfaces(struct nvc0_context *nvc0, > + struct pipe_image_view *view, int slot) > { > + struct nv04_resource *res = nv04_resource(view->resource); > struct nouveau_pushbuf *push = nvc0->base.pushbuf; > + struct pipe_context *pipe = &nvc0->base.pipe; > + struct nvc0_screen *screen = nvc0->screen; > + struct nouveau_bo *txc = nvc0->screen->txc; > + struct nv50_tic_entry *tic; > uint64_t address; > const int s = 5; > - int i, j; > > - if (!nvc0->images_dirty[s]) > - return; > + if (nvc0->images_tic[s][slot]) > + pipe->sampler_view_destroy(pipe, nvc0->images_tic[s][slot]); > > - address = nvc0->screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s); > + nvc0->images_tic[s][slot] = > + gm107_create_texture_view_from_image(pipe, view); > + tic = nv50_tic_entry(nvc0->images_tic[s][slot]); > + > + res = nv04_resource(tic->pipe.texture); > + nvc0_update_tic(nvc0, tic, res); > + > + if (tic->id < 0) { > + tic->id = nvc0_screen_tic_alloc(nvc0->screen, tic); > + > + /* upload the texture view */ > + PUSH_SPACE(push, 16); > + BEGIN_NVC0(push, NVE4_CP(UPLOAD_DST_ADDRESS_HIGH), 2); > + PUSH_DATAh(push, txc->offset + (tic->id * 32)); > + PUSH_DATA (push, txc->offset + (tic->id * 32)); > + BEGIN_NVC0(push, NVE4_CP(UPLOAD_LINE_LENGTH_IN), 2); > + PUSH_DATA (push, 32); > + PUSH_DATA (push, 1); > + BEGIN_1IC0(push, NVE4_CP(UPLOAD_EXEC), 9); > + PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x20 << 1)); > + PUSH_DATAp(push, &tic->tic[0], 8); > + > + BEGIN_NIC0(push, NVE4_CP(TIC_FLUSH), 1); > + PUSH_DATA (push, (tic->id << 4) | 1); > + } else > + if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) { > + BEGIN_NIC0(push, NVE4_CP(TEX_CACHE_CTL), 1); > + PUSH_DATA (push, (tic->id << 4) | 1); > + } > + nvc0->screen->tic.lock[tic->id / 32] |= 1 << (tic->id % 32); > + > + res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING; > + res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING; > + > + BCTX_REFN(nvc0->bufctx_cp, CP_SUF, res, RD); > > + address = screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s); > + > + /* upload the texture handle */ > BEGIN_NVC0(push, NVE4_CP(UPLOAD_DST_ADDRESS_HIGH), 2); > - PUSH_DATAh(push, address + NVC0_CB_AUX_SU_INFO(0)); > - PUSH_DATA (push, address + NVC0_CB_AUX_SU_INFO(0)); > + PUSH_DATAh(push, address + NVC0_CB_AUX_TEX_INFO(slot + 32)); > + PUSH_DATA (push, address + NVC0_CB_AUX_TEX_INFO(slot + 32)); > BEGIN_NVC0(push, NVE4_CP(UPLOAD_LINE_LENGTH_IN), 2); > - PUSH_DATA (push, 16 * NVC0_MAX_IMAGES * 4); > + PUSH_DATA (push, 4); > PUSH_DATA (push, 0x1); > - BEGIN_1IC0(push, NVE4_CP(UPLOAD_EXEC), 1 + 16 * NVC0_MAX_IMAGES); > + BEGIN_1IC0(push, NVE4_CP(UPLOAD_EXEC), 2); > PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x20 << 1)); > + PUSH_DATA (push, tic->id); > + > + BEGIN_NVC0(push, NVE4_CP(FLUSH), 1); > + PUSH_DATA (push, NVE4_COMPUTE_FLUSH_CB); > +} > + > +static void > +nve4_compute_validate_surfaces(struct nvc0_context *nvc0) > +{ > + struct nouveau_pushbuf *push = nvc0->base.pushbuf; > + uint64_t address; > + const int s = 5; > + int i, j; > + > + if (!nvc0->images_dirty[s]) > + return; > + > + address = nvc0->screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s); > > for (i = 0; i < NVC0_MAX_IMAGES; ++i) { > struct pipe_image_view *view = &nvc0->images[s][i]; > + > + BEGIN_NVC0(push, NVE4_CP(UPLOAD_DST_ADDRESS_HIGH), 2); > + PUSH_DATAh(push, address + NVC0_CB_AUX_SU_INFO(i)); > + PUSH_DATA (push, address + NVC0_CB_AUX_SU_INFO(i)); > + BEGIN_NVC0(push, NVE4_CP(UPLOAD_LINE_LENGTH_IN), 2); > + PUSH_DATA (push, 16 * 4); > + PUSH_DATA (push, 0x1); > + BEGIN_1IC0(push, NVE4_CP(UPLOAD_EXEC), 1 + 16); > + PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x20 << 1)); > + > if (view->resource) { > struct nv04_resource *res = nv04_resource(view->resource); > > @@ -221,6 +291,9 @@ nve4_compute_validate_surfaces(struct nvc0_context *nvc0) > > nve4_set_surface_info(push, view, nvc0); > BCTX_REFN(nvc0->bufctx_cp, CP_SUF, res, RDWR); > + > + if (nvc0->screen->base.class_3d >= GM107_3D_CLASS) > + gm107_compute_validate_surfaces(nvc0, view, i); > } else { > for (j = 0; j < 16; j++) > PUSH_DATA(push, 0); > -- > 2.9.0 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev