If the shader cache falls back to doing a compile and link we need the original attribute bindings as they could have changed after the program was first linked. --- src/compiler/glsl/linker.cpp | 5 ++++- src/compiler/glsl/shader_cache.cpp | 11 +++++++++++ src/mesa/main/mtypes.h | 7 +++++++ src/mesa/main/shaderobj.c | 6 ++++++ 4 files changed, 28 insertions(+), 1 deletion(-)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index f782210..6851881 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -2676,7 +2676,10 @@ assign_attribute_or_color_locations(gl_shader_program *prog, } else if (target_index == MESA_SHADER_VERTEX) { unsigned binding; - if (prog->AttributeBindings->get(binding, var->name)) { + bool has_binding = sh->Program && sh->Program->cache_fallback ? + prog->FallbackAttributeBindings->get(binding, var->name) : + prog->AttributeBindings->get(binding, var->name); + if (has_binding) { assert(binding >= VERT_ATTRIB_GENERIC0); var->data.location = binding; var->data.is_unmatched_generic_inout = 0; diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp index d27bc18..f214040 100644 --- a/src/compiler/glsl/shader_cache.cpp +++ b/src/compiler/glsl/shader_cache.cpp @@ -654,9 +654,18 @@ read_hash_table(struct blob_reader *metadata, struct string_to_uint_map *hash) } static void +copy_hash_entry(const void *key, void *data, void *closure) +{ + struct string_to_uint_map *ht = (struct string_to_uint_map *) closure; + ht->put((intptr_t) data, strdup((const char *) key)); +} + +static void write_hash_tables(struct blob *metadata, struct gl_shader_program *prog) { write_hash_table(metadata, prog->AttributeBindings); + hash_table_call_foreach(prog->AttributeBindings->ht, copy_hash_entry, + prog->FallbackAttributeBindings); write_hash_table(metadata, prog->FragDataBindings); write_hash_table(metadata, prog->FragDataIndexBindings); } @@ -665,6 +674,8 @@ static void read_hash_tables(struct blob_reader *metadata, struct gl_shader_program *prog) { read_hash_table(metadata, prog->AttributeBindings); + hash_table_call_foreach(prog->AttributeBindings->ht, copy_hash_entry, + prog->FallbackAttributeBindings); read_hash_table(metadata, prog->FragDataBindings); read_hash_table(metadata, prog->FragDataIndexBindings); } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index f2cb020..e22853e 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2712,6 +2712,13 @@ struct gl_shader_program struct string_to_uint_map *AttributeBindings; /** + * If the shader cache falls back to doing a compile and link we need the + * original attribute bindings as they could have changed after the program + * was first linked. + */ + struct string_to_uint_map *FallbackAttributeBindings; + + /** * User-defined fragment data bindings * * These are set via \c glBindFragDataLocation and are used to direct the diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index f114cf5..574b8cf 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -257,6 +257,7 @@ init_shader_program(struct gl_shader_program *prog) prog->RefCount = 1; prog->AttributeBindings = string_to_uint_map_ctor(); + prog->FallbackAttributeBindings = string_to_uint_map_ctor(); prog->FragDataBindings = string_to_uint_map_ctor(); prog->FragDataIndexBindings = string_to_uint_map_ctor(); @@ -362,6 +363,11 @@ _mesa_free_shader_program_data(struct gl_context *ctx, shProg->AttributeBindings = NULL; } + if (shProg->FallbackAttributeBindings) { + string_to_uint_map_dtor(shProg->FallbackAttributeBindings); + shProg->FallbackAttributeBindings = NULL; + } + if (shProg->FragDataBindings) { string_to_uint_map_dtor(shProg->FragDataBindings); shProg->FragDataBindings = NULL; -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev