The shader cache will start calling these from the compiler. --- src/compiler/glsl/standalone_scaffolding.cpp | 8 ++++++++ src/compiler/glsl/standalone_scaffolding.h | 4 ++++ 2 files changed, 12 insertions(+)
diff --git a/src/compiler/glsl/standalone_scaffolding.cpp b/src/compiler/glsl/standalone_scaffolding.cpp index 62fbe2a..672b72d 100644 --- a/src/compiler/glsl/standalone_scaffolding.cpp +++ b/src/compiler/glsl/standalone_scaffolding.cpp @@ -62,6 +62,14 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, } void +_mesa_reference_program_(struct gl_context *ctx, struct gl_program **ptr, + struct gl_program *prog) +{ + (void) ctx; + *ptr = prog; +} + +void _mesa_shader_debug(struct gl_context *, GLenum, GLuint *, const char *) { diff --git a/src/compiler/glsl/standalone_scaffolding.h b/src/compiler/glsl/standalone_scaffolding.h index b56dd3e..7d2ef24 100644 --- a/src/compiler/glsl/standalone_scaffolding.h +++ b/src/compiler/glsl/standalone_scaffolding.h @@ -42,6 +42,10 @@ extern "C" void _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, struct gl_shader *sh); +extern "C" void +_mesa_reference_program_(struct gl_context *ctx, struct gl_program **ptr, + struct gl_program *prog); + extern "C" struct gl_shader * _mesa_new_shader(GLuint name, gl_shader_stage stage); -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev