The row pitch already specifies the size of a row of elements. Multiplying by the block height simply causes us to allocate as muc as 12 times more memory than needed for compressed textures. --- src/intel/isl/isl.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/intel/isl/isl.c b/src/intel/isl/isl.c index 72b681e..decba3d 100644 --- a/src/intel/isl/isl.c +++ b/src/intel/isl/isl.c @@ -1113,8 +1113,8 @@ isl_surf_init_s(const struct isl_device *dev, phys_level0_sa.array_len, row_pitch, array_pitch_el_rows); - const uint32_t total_h_sa = total_h_el * fmtl->bh; - const uint32_t size = row_pitch * isl_align(total_h_sa, tile_info.height); + const uint32_t size = + row_pitch * isl_align(total_h_el, tile_info.height); /* Alignment of surface base address, in bytes */ uint32_t base_alignment = MAX(1, info->min_alignment); -- 2.5.0.400.gff86faf _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev