When a glTexImage call updates the parameters of a currently bound framebuffer, we might miss out on revalidating whether it is complete. Make sure to set _NEW_BUFFERS which will trigger the revalidation in that case.
Also while we're at it, fix the fb parameter passed in to the eventual RenderTexture call. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94148 Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> Cc: "11.2 12.0" <mesa-sta...@lists.freedesktop.org> --- src/mesa/main/teximage.c | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 26a6c21..a97815f 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -2605,10 +2605,16 @@ check_rtt_cb(GLuint key, void *data, void *userData) att->Texture == texObj && att->TextureLevel == level && att->CubeMapFace == face) { - _mesa_update_texture_renderbuffer(ctx, ctx->DrawBuffer, att); + _mesa_update_texture_renderbuffer(ctx, fb, att); assert(att->Renderbuffer->TexImage); /* Mark fb status as indeterminate to force re-validation */ fb->_Status = 0; + + /* Make sure that the revalidation actually happens if this is + * being done to currently-bound buffers. + */ + if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) + ctx->NewState |= _NEW_BUFFERS; } } } -- 2.7.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev