Hi, There is a typing issue in this patch in that, you are converting ‘gl_linked_shader*’ to ‘gl_shader*’ for the first argument to function ‘void set_num_packed_components(gl_shader*, ir_variable_mode, unsigned int)’ at the various call sites.
Cheers, Edward. On 07/07/2016 11:58 AM, Timothy Arceri wrote: > This will be used to store the total number of components used at this > location > when packing via ARB_enhanced_layouts. > --- > src/compiler/glsl/glsl_to_nir.cpp | 1 + > src/compiler/glsl/ir.h | 5 +++ > src/compiler/glsl/link_varyings.cpp | 74 > ++++++++++++++++++++++++++++++++++++- > src/compiler/glsl/linker.cpp | 2 + > src/compiler/glsl/linker.h | 4 ++ > src/compiler/nir/nir.h | 5 +++ > 6 files changed, 89 insertions(+), 2 deletions(-) > > diff --git a/src/compiler/glsl/glsl_to_nir.cpp > b/src/compiler/glsl/glsl_to_nir.cpp > index 20302e3..baba624 100644 > --- a/src/compiler/glsl/glsl_to_nir.cpp > +++ b/src/compiler/glsl/glsl_to_nir.cpp > @@ -375,6 +375,7 @@ nir_visitor::visit(ir_variable *ir) > var->data.explicit_binding = ir->data.explicit_binding; > var->data.has_initializer = ir->data.has_initializer; > var->data.location_frac = ir->data.location_frac; > + var->data.num_packed_components = ir->data.num_packed_components; > > switch (ir->data.depth_layout) { > case ir_depth_layout_none: > diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h > index 1325e35..637b53c 100644 > --- a/src/compiler/glsl/ir.h > +++ b/src/compiler/glsl/ir.h > @@ -770,6 +770,11 @@ public: > unsigned location_frac:2; > > /** > + * The total number of components packed into this location. > + */ > + unsigned num_packed_components:4; > + > + /** > * Layout of the matrix. Uses glsl_matrix_layout values. > */ > unsigned matrix_layout:2; > diff --git a/src/compiler/glsl/link_varyings.cpp > b/src/compiler/glsl/link_varyings.cpp > index 76d0be1..35f97a9 100644 > --- a/src/compiler/glsl/link_varyings.cpp > +++ b/src/compiler/glsl/link_varyings.cpp > @@ -1975,6 +1975,70 @@ reserved_varying_slot(struct gl_linked_shader *stage, > return slots; > } > > +void > +set_num_packed_components(struct gl_shader *shader, ir_variable_mode io_mode, > + unsigned base_offset) > +{ > + /* Find the max number of components used at this location */ > + unsigned num_components[MAX_VARYINGS_INCL_PATCH] = { 0 }; > + > + foreach_in_list(ir_instruction, node, shader->ir) { > + ir_variable *const var = node->as_variable(); > + > + if (var == NULL || var->data.mode != io_mode || > + !var->data.explicit_location) > + continue; > + > + int idx = var->data.location - base_offset; > + if (idx < 0 || idx >= MAX_VARYINGS_INCL_PATCH || > + var->type->without_array()->is_record() || > + var->type->without_array()->is_matrix()) > + continue; > + > + if (var->type->is_array()) { > + const glsl_type *type = get_varying_type(var, shader->Stage); > + unsigned array_components = type->without_array()->vector_elements + > + var->data.location_frac; > + assert(type->arrays_of_arrays_size() + idx <= > + ARRAY_SIZE(num_components)); > + for (unsigned i = idx; i < type->arrays_of_arrays_size(); i++) { > + num_components[i] = MAX2(array_components, num_components[i]); > + } > + } else { > + unsigned comps = var->type->vector_elements + > + var->data.location_frac; > + num_components[idx] = MAX2(comps, num_components[idx]); > + } > + } > + > + foreach_in_list(ir_instruction, node, shader->ir) { > + ir_variable *const var = node->as_variable(); > + > + if (var == NULL || var->data.mode != io_mode || > + !var->data.explicit_location) > + continue; > + > + int idx = var->data.location - base_offset; > + if (idx < 0 || idx >= MAX_VARYINGS_INCL_PATCH || > + var->type->without_array()->is_record() || > + var->type->without_array()->is_matrix()) > + continue; > + > + /* For arrays we need to check all elements in order to find the max > + * number of components used. > + */ > + unsigned c = 0; > + if (var->type->is_array()) { > + const glsl_type *type = get_varying_type(var, shader->Stage); > + for (unsigned i = idx; i < type->arrays_of_arrays_size(); i++) { > + c = MAX2(c, num_components[i]); > + } > + } else { > + c = num_components[idx]; > + } > + var->data.num_packed_components = c; > + } > +} > > /** > * Assign locations for all variables that are produced in one pipeline stage > @@ -2091,11 +2155,17 @@ assign_varying_locations(struct gl_context *ctx, > * 4. Mark input variables in the consumer that do not have locations as > * not being inputs. This lets the optimizer eliminate them. > */ > - if (consumer) > + if (consumer) { > canonicalize_shader_io(consumer->ir, ir_var_shader_in); > + set_num_packed_components(consumer, ir_var_shader_in, > + VARYING_SLOT_VAR0); > + } > > - if (producer) > + if (producer) { > canonicalize_shader_io(producer->ir, ir_var_shader_out); > + set_num_packed_components(producer, ir_var_shader_out, > + VARYING_SLOT_VAR0); > + } > > if (consumer) > linker::populate_consumer_input_sets(mem_ctx, consumer->ir, > diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp > index d963f54..d8bb58b 100644 > --- a/src/compiler/glsl/linker.cpp > +++ b/src/compiler/glsl/linker.cpp > @@ -2625,6 +2625,8 @@ assign_attribute_or_color_locations(gl_shader_program > *prog, > (target_index == MESA_SHADER_VERTEX) > ? ir_var_shader_in : ir_var_shader_out; > > + set_num_packed_components(sh, direction, generic_base); > + > > /* Temporary storage for the set of attributes that need locations > assigned. > */ > diff --git a/src/compiler/glsl/linker.h b/src/compiler/glsl/linker.h > index e1a53d2..056ce97 100644 > --- a/src/compiler/glsl/linker.h > +++ b/src/compiler/glsl/linker.h > @@ -86,6 +86,10 @@ extern void > link_check_atomic_counter_resources(struct gl_context *ctx, > struct gl_shader_program *prog); > > +void > +set_num_packed_components(struct gl_shader *shader, ir_variable_mode io_mode, > + unsigned base_offset); > + > /** > * Class for processing all of the leaf fields of a variable that corresponds > * to a program resource. > diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h > index a7921ee..2bfedb2 100644 > --- a/src/compiler/nir/nir.h > +++ b/src/compiler/nir/nir.h > @@ -227,6 +227,11 @@ typedef struct nir_variable { > unsigned location_frac:2; > > /** > + * The total number of components packed into this location. > + */ > + unsigned num_packed_components:4; > + > + /** > * \brief Layout qualifier for gl_FragDepth. > * > * This is not equal to \c ir_depth_layout_none if and only if this >
signature.asc
Description: OpenPGP digital signature
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev