Since pixel center lies at 0.5, add half_pixel to vtex before adding offsets to it.
Signed-off-by: Nayan Deshmukh <nayan26deshm...@gmail.com> --- src/gallium/auxiliary/vl/vl_bicubic_filter.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/gallium/auxiliary/vl/vl_bicubic_filter.c b/src/gallium/auxiliary/vl/vl_bicubic_filter.c index ca9f882..25bc58c 100644 --- a/src/gallium/auxiliary/vl/vl_bicubic_filter.c +++ b/src/gallium/auxiliary/vl/vl_bicubic_filter.c @@ -197,6 +197,8 @@ create_frag_shader(struct vl_bicubic_filter *filter, unsigned video_width, ureg_src(t_array[22])); ureg_DIV(shader, ureg_writemask(t_array[22], TGSI_WRITEMASK_XY), ureg_src(t_array[22]), ureg_imm2f(shader, video_width, video_height)); + ureg_ADD(shader, ureg_writemask(t_array[22], TGSI_WRITEMASK_XY), + ureg_src(t_array[22]), half_pixel); /* * t_array[0..*] = vtex + offset[0..*] -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev