Reviewed-by: Samuel Iglesias Gonsálvez <sigles...@igalia.com> On 03/07/16 11:16, Timothy Arceri wrote: > The call to _mesa_update_shader_textures_used() already takes > care of copying for us. > --- > src/mesa/main/uniform_query.cpp | 4 ---- > 1 file changed, 4 deletions(-) > > diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp > index 67375a1..f2a9d3d 100644 > --- a/src/mesa/main/uniform_query.cpp > +++ b/src/mesa/main/uniform_query.cpp > @@ -859,10 +859,6 @@ _mesa_uniform(struct gl_context *ctx, struct > gl_shader_program *shProg, > flushed = true; > } > > - memcpy(prog->SamplerUnits, > - sh->SamplerUnits, > - sizeof(sh->SamplerUnits)); > - > _mesa_update_shader_textures_used(shProg, prog); > if (ctx->Driver.SamplerUniformChange) > ctx->Driver.SamplerUniformChange(ctx, prog->Target, prog); >
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