Signed-off-by: Topi Pohjolainen <topi.pohjolai...@intel.com> --- src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp index 14db10b..dbf33e1 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp +++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp @@ -353,20 +353,20 @@ brw_blorp_blit_vars_init(nir_builder *b, struct brw_blorp_blit_vars *v, /* Blended and scaled blits never use pixel discard. */ assert(!key->use_kill || !(key->blend && key->blit_scaled)); -#define LOAD_UNIFORM(name, type)\ +#define LOAD_INPUT(name, type)\ v->u_##name = nir_variable_create(b->shader, nir_var_uniform, type, #name); \ v->u_##name->data.location = \ offsetof(struct brw_blorp_wm_inputs, name); - LOAD_UNIFORM(discard_rect, glsl_vec4_type()) - LOAD_UNIFORM(rect_grid, glsl_vec4_type()) - LOAD_UNIFORM(x_transform.multiplier, glsl_float_type()) - LOAD_UNIFORM(x_transform.offset, glsl_float_type()) - LOAD_UNIFORM(y_transform.multiplier, glsl_float_type()) - LOAD_UNIFORM(y_transform.offset, glsl_float_type()) - LOAD_UNIFORM(src_z, glsl_uint_type()) + LOAD_INPUT(discard_rect, glsl_vec4_type()) + LOAD_INPUT(rect_grid, glsl_vec4_type()) + LOAD_INPUT(x_transform.multiplier, glsl_float_type()) + LOAD_INPUT(x_transform.offset, glsl_float_type()) + LOAD_INPUT(y_transform.multiplier, glsl_float_type()) + LOAD_INPUT(y_transform.offset, glsl_float_type()) + LOAD_INPUT(src_z, glsl_uint_type()) -#undef DECL_UNIFORM +#undef LOAD_INPUT v->frag_coord = nir_variable_create(b->shader, nir_var_shader_in, glsl_vec4_type(), "gl_FragCoord"); -- 2.5.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev