On Thursday, June 16, 2016 12:06:56 PM PDT Ian Romanick wrote: > From: Ian Romanick <ian.d.roman...@intel.com> > > Outputs from the vertex shader need to be able to match > per-vertex-arrayed inputs of later stages. Acomplish this by stripping > one level of arrayness from the names and types of outputs going to a > per-vertex-arrayed stage. > > v2: Add missing checks for TESS_EVAL->GEOMETRY. Noticed by Timothy > Arceri. > > Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96358 > Cc: "12.0" <mesa-sta...@lists.freedesktop.org> > Cc: Gregory Hainaut <gregory.hain...@gmail.com> > Cc: Ilia Mirkin <imir...@alum.mit.edu>
This is an annoying amount of code, but it looks OK to me and I don't have any ideas of how to do it better. Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
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