Fix this build error with GCC 4.4. CC state_tracker/st_nir_lower_builtin.lo In file included from state_tracker/st_nir_lower_builtin.c:61: state_tracker/st_nir.h:34: error: redefinition of typedef ‘nir_shader’ ../../src/compiler/nir/nir.h:1830: note: previous declaration of ‘nir_shader’ was here
Suggested-by: Rob Clark <robcl...@freedesktop.org> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96235 Signed-off-by: Vinson Lee <v...@freedesktop.org> --- src/mesa/state_tracker/st_nir.h | 12 ++++++------ src/mesa/state_tracker/st_nir_lower_builtin.c | 6 +++--- 2 files changed, 9 insertions(+), 9 deletions(-) diff --git a/src/mesa/state_tracker/st_nir.h b/src/mesa/state_tracker/st_nir.h index 49ba573..4f3c606 100644 --- a/src/mesa/state_tracker/st_nir.h +++ b/src/mesa/state_tracker/st_nir.h @@ -31,14 +31,14 @@ extern "C" { #endif -typedef struct nir_shader nir_shader; +struct nir_shader; -void st_nir_lower_builtin(nir_shader *shader); -nir_shader * st_glsl_to_nir(struct st_context *st, struct gl_program *prog, - struct gl_shader_program *shader_program, - gl_shader_stage stage); +void st_nir_lower_builtin(struct nir_shader *shader); +struct nir_shader * st_glsl_to_nir(struct st_context *st, struct gl_program *prog, + struct gl_shader_program *shader_program, + gl_shader_stage stage); -void st_finalize_nir(struct st_context *st, struct gl_program *prog, nir_shader *nir); +void st_finalize_nir(struct st_context *st, struct gl_program *prog, struct nir_shader *nir); struct gl_program * st_nir_get_mesa_program(struct gl_context *ctx, diff --git a/src/mesa/state_tracker/st_nir_lower_builtin.c b/src/mesa/state_tracker/st_nir_lower_builtin.c index 20b04d1..e71262a 100644 --- a/src/mesa/state_tracker/st_nir_lower_builtin.c +++ b/src/mesa/state_tracker/st_nir_lower_builtin.c @@ -64,7 +64,7 @@ #include "program/prog_instruction.h" typedef struct { - nir_shader *shader; + struct nir_shader *shader; nir_builder builder; void *mem_ctx; } lower_builtin_state; @@ -99,7 +99,7 @@ static nir_variable * get_variable(lower_builtin_state *state, nir_deref_var *deref, const struct gl_builtin_uniform_element *element) { - nir_shader *shader = state->shader; + struct nir_shader *shader = state->shader; int tokens[STATE_LENGTH]; memcpy(tokens, element->tokens, sizeof(tokens)); @@ -237,7 +237,7 @@ lower_builtin_impl(lower_builtin_state *state, nir_function_impl *impl) } void -st_nir_lower_builtin(nir_shader *shader) +st_nir_lower_builtin(struct nir_shader *shader) { lower_builtin_state state; state.shader = shader; -- 1.7.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev