From: Marek Olšák <marek.ol...@amd.com>

DRI3:
- Only slows clears can enable it for the first frame.
- A good PS/draw ratio can enable it for other frames.

DRI2:
- Only slows clears can enable it for a frame.
- Page-flipped color buffers are unref'd at the end of each frame,
  so it can't be enabled in any other way.
- Relying on slow clears is sufficient for our synthetic benchmarks.
---
 src/gallium/drivers/radeon/r600_texture.c | 19 ++++++++++---------
 1 file changed, 10 insertions(+), 9 deletions(-)

diff --git a/src/gallium/drivers/radeon/r600_texture.c 
b/src/gallium/drivers/radeon/r600_texture.c
index 796cbef..614025a 100644
--- a/src/gallium/drivers/radeon/r600_texture.c
+++ b/src/gallium/drivers/radeon/r600_texture.c
@@ -1021,12 +1021,11 @@ r600_texture_create_object(struct pipe_screen *screen,
        /* Applies to GCN. */
        rtex->last_msaa_resolve_target_micro_mode = 
rtex->surface.micro_tile_mode;
 
-       /* We want to optimistically enable separate DCC on the first clear
-        * for apps that don't call SwapBuffers or call it too late, so set
-        * a very high number at the beginning. If the PS/draw ratio is too
-        * low, the first DCC decompression will disable DCC.
+       /* Disable separate DCC at the beginning. DRI2 doesn't reuse buffers
+        * between frames, so the only thing that can enable separate DCC
+        * with DRI2 is multiple slow clears within a frame.
         */
-       rtex->ps_draw_ratio = 100;
+       rtex->ps_draw_ratio = 0;
 
        if (rtex->is_depth) {
                if (!(base->flags & (R600_RESOURCE_FLAG_TRANSFER |
@@ -1839,6 +1838,12 @@ static void vi_separate_dcc_try_enable(struct 
r600_common_context *rctx,
        if (tex->dcc_offset)
                return; /* already enabled */
 
+       /* Enable the DCC stat gathering. */
+       if (!tex->dcc_gather_statistics) {
+               tex->dcc_gather_statistics = true;
+               vi_separate_dcc_start_query(&rctx->b, tex);
+       }
+
        if (!vi_should_enable_separate_dcc(tex))
                return; /* stats show that DCC decompression is too expensive */
 
@@ -1861,10 +1866,6 @@ static void vi_separate_dcc_try_enable(struct 
r600_common_context *rctx,
                                                   tex->surface.dcc_alignment);
                if (!tex->dcc_separate_buffer)
                        return;
-
-               /* Enabling for the first time, so start the query. */
-               tex->dcc_gather_statistics = true;
-               vi_separate_dcc_start_query(&rctx->b, tex);
        }
 
        /* dcc_offset is the absolute GPUVM address. */
-- 
2.7.4

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