Hi Christian, I will send a new patch in which the calculation is done before using the constant buffer.
Also, Grigori suggested me to use gather4 instead of sampler to get the textures. I tried using it but I don't see any code from where I can take inspiration to use that. Regards, Nayan. On Tue, Jun 28, 2016 at 11:51 PM, Christian König <deathsim...@vodafone.de> wrote: > Am 28.06.2016 um 20:11 schrieb Nayan Deshmukh: > > Hi Andy, > > Thanks for testing the patches. > > On Tue, Jun 28, 2016 at 11:26 PM, Andy Furniss <adf.li...@gmail.com> > wrote: > >> Nayan Deshmukh wrote: >> >>> Hi Christian and Andy, >>> >>> I have sent new series of patches which takes care of the points >>> Christian >>> pointed out. >>> >>> I have also made some changes to make it more efficient than before. >>> >>> Also due to a wrong message id, I have sent the messages as a new thread >>> instead of replying to this thread. >>> >> >> With the latest patches the artifacts are gone. > > > Sounds great. > > > Indeed, if nobody has any more suggestions I'm going to push this version > upstream tomorrow. > > Regards, > Christian. > > > >> There is still a slight offset on scaled up vids, this is better than >> before though, as now there is no offset on unscaled vids. >> >> >> I also see a slight offset but I am not able to find the reason for this > offset I have set the viewport similiar to the case of hqscaling=0. > > Regards, > Nayan. > > > > > _______________________________________________ > mesa-dev mailing > listmesa-dev@lists.freedesktop.orghttps://lists.freedesktop.org/mailman/listinfo/mesa-dev > > >
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