On Fri, Jun 24, 2016 at 10:42 AM, Alejandro Piñeiro <apinhe...@igalia.com> wrote: > > > On 24/06/16 12:17, Nicolai Hähnle wrote: >> Hi Alejandro, > > Hi, thanks for the quick answer, more comments below. > >> >> my understanding of the spec is that the test should be correct as >> originally written, i.e. with glTextureBarrier only between full >> rectangle draws. >> >> FWIW, radeonsi passes the test as-is > > So on radeon-si all the 48 subtests (parameter combination of the base > test) passes correctly? > >> (though I reduced the GLSL version requirement, which I'd ask you to >> change as well before you push the test). > > It is ok to reduce the GLSL requirement from 440 to 400? If not I would > need to change the loop on the shader.
Why not just use 330 so that it can run on all Intel GPUs? You just need GL_ARB_gpu_shader5 right (for "indirect" texture access)? That's supported on IVB+, and does not require fp64 support. -ilia _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev