On Tue, 20 Sep 2011 11:56:49 -0600, Brian Paul <brian.e.p...@gmail.com> wrote: > From: Brian Paul <bri...@vmware.com> > > Use _mesa_set_enable() to avoid a redudant context lookup. > Need to disable the texture target in decompress_texture_image() so the > unit isn't still enabled after glGetTexImage() returns. Arguably, the > meta restore code should do this, but it doesn't. > --- > src/mesa/drivers/common/meta.c | 5 ++++- > 1 files changed, 4 insertions(+), 1 deletions(-) > > diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c > index 82b072e..be1953a 100644 > --- a/src/mesa/drivers/common/meta.c > +++ b/src/mesa/drivers/common/meta.c > @@ -3182,7 +3182,7 @@ decompress_texture_image(struct gl_context *ctx, > > /* setup texture state */ > _mesa_BindTexture(target, texObj->Name); > - _mesa_Enable(target); > + _mesa_set_enable(ctx, target, GL_TRUE); > > { > /* save texture object state */ > @@ -3233,6 +3233,9 @@ decompress_texture_image(struct gl_context *ctx, > ctx->Pack.RowLength = destRowLength; > _mesa_ReadPixels(0, 0, width, height, destFormat, destType, dest); > > + /* disable texture unit */ > + _mesa_set_enable(ctx, target, GL_FALSE); > + > _mesa_meta_end(ctx);
It's always confused me that the dispatch doesn't pass the context in to the _mesa_[A-Z].* functions itself, and that we have to prefix seemingly each of those with GET_CURRENT_CONTEXT(ctx). On the other hand, this series seems like an obvious little improvement for now.
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