It defaults to true so default behavior doesn't change but it allows you to do NIR_VALIDATE=false if you don't want validation. Disabling validation can substantially speed up shader compiles so you frequently want to turn it off if compiler invariants aren't in question. --- src/compiler/nir/nir_validate.c | 6 ++++++ 1 file changed, 6 insertions(+)
diff --git a/src/compiler/nir/nir_validate.c b/src/compiler/nir/nir_validate.c index e5f5b8a..63e85cf 100644 --- a/src/compiler/nir/nir_validate.c +++ b/src/compiler/nir/nir_validate.c @@ -1124,6 +1124,12 @@ dump_errors(validate_state *state) void nir_validate_shader(nir_shader *shader) { + static int should_validate = -1; + if (should_validate < 0) + should_validate = env_var_as_boolean("NIR_VALIDATE", true); + if (!should_validate) + return; + validate_state state; init_validate_state(&state); -- 2.5.0.400.gff86faf _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev