On Tue, Jun 21, 2016 at 4:47 PM, Nicolai Hähnle <nhaeh...@gmail.com> wrote: > On 21.06.2016 14:17, Marek Olšák wrote: >> >> Hi, >> >> This improves u_queue to be more usable in more cases. >> >> With this, the size of the queue (maximum number of jobs waiting) is >> configurable as well as the number of threads executing the jobs. The >> semaphores are ditched in favor of simpler condvars, and multiple waiters on >> fences are allowed as well. >> >> This is a prerequisite for a later series that will add multithreaded >> shader compilation into radeonsi. > > > I like the overall cleanup, but I'd appreciate it if you could rearrange > patch #3 and #5 a little to avoid the temporary deadlock. No need to risk > someone running into that while bisecting. > > I think it would suffice to add queue->lock locking around the > queue->kill_threads already in patch #3, but tbh I'd also be fine with the > slightly less-work option of squashing the two patches together.
To be honest, I'm not able to see the deadlock now. Maybe I should remove the comment. Strictly speaking, patch 3 doesn't change anything with respect to locking. Either the deadlock is not there or it has always been there. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev