SPIR-V treats it as an input but NIR wants the system value. This shouldn't have been too much of a surprise given that we have to do the same conversion in the GLSL IR to NIR pass.
Signed-off-by: Jason Ekstrand <ja...@jlekstrand.net> --- src/compiler/spirv/vtn_variables.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/compiler/spirv/vtn_variables.c b/src/compiler/spirv/vtn_variables.c index 61fc184..fe2494b 100644 --- a/src/compiler/spirv/vtn_variables.c +++ b/src/compiler/spirv/vtn_variables.c @@ -839,8 +839,8 @@ vtn_get_builtin_location(struct vtn_builder *b, assert(*mode == nir_var_shader_in); break; case SpvBuiltInFrontFacing: - *location = VARYING_SLOT_FACE; - assert(*mode == nir_var_shader_in); + *location = SYSTEM_VALUE_FRONT_FACE; + set_mode_system_value(mode); break; case SpvBuiltInSampleId: *location = SYSTEM_VALUE_SAMPLE_ID; -- 2.5.0.400.gff86faf _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev