On Monday, June 20, 2016 10:33:42 Mark Janes wrote: > mathias.froehl...@gmx.net writes: > > > From: Mathias Fröhlich <mathias.froehl...@web.de> > > > > The use of a bitmask makes functions iterating only active > > attributes less visible in profiles. > > > > Signed-off-by: Mathias Fröhlich <mathias.froehl...@web.de> > > --- > > src/mesa/vbo/vbo_save.h | 2 ++ > > src/mesa/vbo/vbo_save_api.c | 70 > > ++++++++++++++++++++++++++------------------ > > src/mesa/vbo/vbo_save_draw.c | 55 ++++++++++++++++++---------------- > > 3 files changed, 72 insertions(+), 55 deletions(-) > > > > diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h > > index 8032db8..e3b86bc 100644 > > --- a/src/mesa/vbo/vbo_save.h > > +++ b/src/mesa/vbo/vbo_save.h > > @@ -61,6 +61,7 @@ struct vbo_save_copied_vtx { > > * compiled using the fallback opcode mechanism provided by dlist.c. > > */ > > struct vbo_save_vertex_list { > > + GLbitfield64 enabled;/**< mask of enabled vbo arrays. */ > > GLubyte attrsz[VBO_ATTRIB_MAX]; > > GLenum attrtype[VBO_ATTRIB_MAX]; > > GLuint vertex_size; /**< size in GLfloats */ > > @@ -126,6 +127,7 @@ struct vbo_save_context { > > struct gl_client_array arrays[VBO_ATTRIB_MAX]; > > const struct gl_client_array *inputs[VBO_ATTRIB_MAX]; > > > > + GLbitfield64 enabled;/**< mask of enabled vbo arrays. */ > > GLubyte attrsz[VBO_ATTRIB_MAX]; /**< 1, 2, 3 or 4 */ > > GLenum attrtype[VBO_ATTRIB_MAX]; /**< GL_FLOAT, GL_INT, etc */ > > GLubyte active_sz[VBO_ATTRIB_MAX]; /**< 1, 2, 3 or 4 */ > > diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c > > index 97a1dfd..b178060 100644 > > --- a/src/mesa/vbo/vbo_save_api.c > > +++ b/src/mesa/vbo/vbo_save_api.c > > @@ -429,6 +429,7 @@ _save_compile_vertex_list(struct gl_context *ctx) > > > > /* Duplicate our template, increment refcounts to the storage structs: > > */ > > + node->enabled = save->enabled; > > memcpy(node->attrsz, save->attrsz, sizeof(node->attrsz)); > > memcpy(node->attrtype, save->attrtype, sizeof(node->attrtype)); > > node->vertex_size = save->vertex_size; > > @@ -624,14 +625,16 @@ static void > > _save_copy_to_current(struct gl_context *ctx) > > { > > struct vbo_save_context *save = &vbo_context(ctx)->save; > > - GLuint i; > > + GLbitfield64 enabled = save->enabled & > > (~BITFIELD64_BIT(VBO_ATTRIB_POS)); > > > > - for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) { > > - if (save->attrsz[i]) { > > - save->currentsz[i][0] = save->attrsz[i]; > > - COPY_CLEAN_4V_TYPE_AS_UNION(save->current[i], save->attrsz[i], > > - save->attrptr[i], save->attrtype[i]); > > - } > > + while (enabled) { > > + int i = ffsll(enabled) - 1; > > + enabled ^= BITFIELD64_BIT(i); > > + assert(save->attrsz[i]); > > + > > + save->currentsz[i][0] = save->attrsz[i]; > > + COPY_CLEAN_4V_TYPE_AS_UNION(save->current[i], save->attrsz[i], > > + save->attrptr[i], save->attrtype[i]); > > } > > } > > > > @@ -640,9 +643,12 @@ static void > > _save_copy_from_current(struct gl_context *ctx) > > { > > struct vbo_save_context *save = &vbo_context(ctx)->save; > > - GLint i; > > + GLbitfield64 enabled = save->enabled & > > (~BITFIELD64_BIT(VBO_ATTRIB_POS)); > > + > > + while (enabled) { > > + int i = ffsll(enabled) - 1; > > + enabled ^= BITFIELD64_BIT(i); > > > > - for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) { > > switch (save->attrsz[i]) { > > case 4: > > save->attrptr[i][3] = save->current[i][3]; > > @@ -652,7 +658,9 @@ _save_copy_from_current(struct gl_context *ctx) > > save->attrptr[i][1] = save->current[i][1]; > > case 1: > > save->attrptr[i][0] = save->current[i][0]; > > + break; > > case 0: > > + assert(0); > > break; > > } > > } > > @@ -691,6 +699,7 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint > > attr, GLuint newsz) > > */ > > oldsz = save->attrsz[attr]; > > save->attrsz[attr] = newsz; > > + save->enabled |= BITFIELD64_BIT(attr); > > > > save->vertex_size += newsz - oldsz; > > save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) / > > @@ -723,7 +732,6 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint > > attr, GLuint newsz) > > if (save->copied.nr) { > > const fi_type *data = save->copied.buffer; > > fi_type *dest = save->buffer; > > - GLuint j; > > > > /* Need to note this and fix up at runtime (or loopback): > > */ > > @@ -733,27 +741,29 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint > > attr, GLuint newsz) > > } > > > > for (i = 0; i < save->copied.nr; i++) { > > - for (j = 0; j < VBO_ATTRIB_MAX; j++) { > > - if (save->attrsz[j]) { > > - if (j == attr) { > > - if (oldsz) { > > - COPY_CLEAN_4V_TYPE_AS_UNION(dest, oldsz, data, > > - save->attrtype[j]); > > - data += oldsz; > > - dest += newsz; > > - } > > - else { > > - COPY_SZ_4V(dest, newsz, save->current[attr]); > > - dest += newsz; > > - } > > + GLbitfield64 enabled = save->enabled; > > + while (enabled) { > > + int j = ffsll(enabled) - 1; > > + enabled ^= BITFIELD64_BIT(j); > > + assert(save->attrsz[j]); > > + if (j == attr) { > > + if (oldsz) { > > + COPY_CLEAN_4V_TYPE_AS_UNION(dest, oldsz, data, > > + save->attrtype[j]); > > + data += oldsz; > > + dest += newsz; > > } > > else { > > - GLint sz = save->attrsz[j]; > > - COPY_SZ_4V(dest, sz, data); > > - data += sz; > > - dest += sz; > > + COPY_SZ_4V(dest, newsz, save->current[attr]); > > + dest += newsz; > > } > > } > > + else { > > + GLint sz = save->attrsz[j]; > > + COPY_SZ_4V(dest, sz, data); > > + data += sz; > > + dest += sz; > > + } > > } > > } > > > > @@ -803,9 +813,11 @@ static void > > _save_reset_vertex(struct gl_context *ctx) > > { > > struct vbo_save_context *save = &vbo_context(ctx)->save; > > - GLuint i; > > > > - for (i = 0; i < VBO_ATTRIB_MAX; i++) { > > + while (save->enabled) { > > + int i = ffsll(save->enabled) - 1; > > + save->enabled ^= BITFIELD64_BIT(i); > > + assert(save->attrsz[i]); > > save->attrsz[i] = 0; > > save->active_sz[i] = 0; > > } > > diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c > > index b1fd689..d75805d 100644 > > --- a/src/mesa/vbo/vbo_save_draw.c > > +++ b/src/mesa/vbo/vbo_save_draw.c > > @@ -49,7 +49,8 @@ _playback_copy_to_current(struct gl_context *ctx, > > struct vbo_context *vbo = vbo_context(ctx); > > fi_type vertex[VBO_ATTRIB_MAX * 4]; > > fi_type *data; > > - GLuint i, offset; > > + GLbitfield64 mask; > > + GLuint offset; > > > > if (node->current_size == 0) > > return; > > @@ -73,35 +74,37 @@ _playback_copy_to_current(struct gl_context *ctx, > > data += node->attrsz[0]; /* skip vertex position */ > > } > > > > - for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) { > > - if (node->attrsz[i]) { > > - fi_type *current = (fi_type *)vbo->currval[i].Ptr; > > - fi_type tmp[4]; > > - > > - COPY_CLEAN_4V_TYPE_AS_UNION(tmp, > > - node->attrsz[i], > > - data, > > - node->attrtype[i]); > > + mask = node->enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS)); > > + while (mask) { > > + int i = ffsll(mask) - 1; > > + fi_type *current = (fi_type *)vbo->currval[i].Ptr; > > + fi_type tmp[4]; > > + assert(node->attrsz[i]); > > + mask ^= BITFIELD64_BIT(i); > > + > > + COPY_CLEAN_4V_TYPE_AS_UNION(tmp, > > + node->attrsz[i], > > + data, > > + node->attrtype[i]); > > + > > + if (node->attrtype[i] != vbo->currval[i].Type || > > + memcmp(current, tmp, 4 * sizeof(GLfloat)) != 0) { > > + memcpy(current, tmp, 4 * sizeof(GLfloat)); > > > > - if (node->attrtype[i] != vbo->currval[i].Type || > > - memcmp(current, tmp, 4 * sizeof(GLfloat)) != 0) { > > - memcpy(current, tmp, 4 * sizeof(GLfloat)); > > - > > - vbo->currval[i].Size = node->attrsz[i]; > > - vbo->currval[i]._ElementSize = vbo->currval[i].Size * > > sizeof(GLfloat); > > - vbo->currval[i].Type = node->attrtype[i]; > > - vbo->currval[i].Integer = > > - vbo_attrtype_to_integer_flag(node->attrtype[i]); > > + vbo->currval[i].Size = node->attrsz[i]; > > + vbo->currval[i]._ElementSize = vbo->currval[i].Size * > > sizeof(GLfloat); > > + vbo->currval[i].Type = node->attrtype[i]; > > + vbo->currval[i].Integer = > > + vbo_attrtype_to_integer_flag(node->attrtype[i]); > > > > - if (i >= VBO_ATTRIB_FIRST_MATERIAL && > > - i <= VBO_ATTRIB_LAST_MATERIAL) > > - ctx->NewState |= _NEW_LIGHT; > > + if (i >= VBO_ATTRIB_FIRST_MATERIAL && > > + i <= VBO_ATTRIB_LAST_MATERIAL) > > + ctx->NewState |= _NEW_LIGHT; > > > > - ctx->NewState |= _NEW_CURRENT_ATTRIB; > > - } > > - > > - data += node->attrsz[i]; > > + ctx->NewState |= _NEW_CURRENT_ATTRIB; > > } > > + > > + data += node->attrsz[i]; > > This line triggered Coverity 1362776. Above, you check that > i <= VBO_ATTRIB_LAST_MATERIAL, which implies that it may be larger. In > that case, you will overrun the attrsz array.
I think that will not happen. But I see: previously the loop was terminated with i < VBO_ATTRIB_MAX == VBO_ATTRIB_LAST_MATERIAL + 1. Now the bitmask potentially allows for more. But the code setting up the bitmask does only allow bits that result in bits that lead to i >= VBO_ATTRIB_MAX to be set. The previous code had that redundant check already. Well, may be redundant with the current order of the VBO_ATTRIB values. I thought I will leave that as is as the VBO_ATTRIB values may get reordered at some point? At least I understood this redundant check in this way. Does Coverity understand this when we put an assert(i < VBO_ATTRIB_MAX) in there? Or do we need to remove the redundant check? Mathias > > > } > > > > /* Colormaterial -- this kindof sucks. > > > > _______________________________________________ > > mesa-dev mailing list > > mesa-dev@lists.freedesktop.org > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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