From: Nicolai Hähnle <nicolai.haeh...@amd.com> In the unlikely case that a program uses glBitmap to render to a framebuffer whose texture is bound in a compute shader.
Found by inspection. Cc: 11.2 12.0 <mesa-sta...@lists.freedesktop.org> --- src/mesa/state_tracker/st_cb_compute.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/mesa/state_tracker/st_cb_compute.c b/src/mesa/state_tracker/st_cb_compute.c index bfc6d96..063d750 100644 --- a/src/mesa/state_tracker/st_cb_compute.c +++ b/src/mesa/state_tracker/st_cb_compute.c @@ -28,6 +28,7 @@ #include "main/state.h" #include "st_atom.h" #include "st_context.h" +#include "st_cb_bitmap.h" #include "st_cb_bufferobjects.h" #include "st_cb_compute.h" @@ -44,6 +45,8 @@ static void st_dispatch_compute_common(struct gl_context *ctx, struct pipe_context *pipe = st->pipe; struct pipe_grid_info info = { 0 }; + st_flush_bitmap_cache(st); + if (ctx->NewState) _mesa_update_state(ctx); -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev