On Monday, June 13, 2016 12:50:12 PM PDT Eduardo Lima Mitev wrote: > Built-in variable "MaxCombinedShaderStorageBlocks" was added to GLSL 4.40 > revision 9. > > Section "1.2.1 Changes since revision 8 of GLSL version 4.40", > page 3 of the PDF states: > > "Bug 11734: Add gl_MaxCombinedShaderOutputResources and mark > gl_MaxCombinedImageUnitsAndFragmentOutputs as deprecated." > > Fixes: GL44-CTS.shader_image_load_store.basic-glsl-const > --- > src/compiler/glsl/builtin_variables.cpp | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/compiler/glsl/builtin_variables.cpp > b/src/compiler/glsl/builtin_variables.cpp > index 05b3b0b..e5e7380 100644 > --- a/src/compiler/glsl/builtin_variables.cpp > +++ b/src/compiler/glsl/builtin_variables.cpp > @@ -864,7 +864,7 @@ builtin_variable_generator::generate_constants() > } > } > > - if (state->is_version(450, 310) || > + if (state->is_version(440, 310) || > state->ARB_ES3_1_compatibility_enable) { > add_const("gl_MaxCombinedShaderOutputResources", > state->Const.MaxCombinedShaderOutputResources); >
Interesting, it's definitely not in revision 6, and I see it in the "changes since revision 8" part of the spec. Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
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