On 06/08/2016 06:48 PM, Dave Airlie wrote:
From: Dave Airlie <airl...@redhat.com>

This hooks up the API to the internals for 64-bit integer uniforms.

Signed-off-by: Dave Airlie <airl...@redhat.com>
---
  src/mesa/main/uniform_query.cpp |  60 +++++++++++++-
  src/mesa/main/uniforms.c        | 170 +++++++++++++++++++++++++++++++++++++++-
  2 files changed, 226 insertions(+), 4 deletions(-)

diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index eea611b..169db46 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -332,7 +332,8 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, 
GLint location,
         &uni->storage[offset * elements * dmul];

        assert(returnType == GLSL_TYPE_FLOAT || returnType == GLSL_TYPE_INT ||
-             returnType == GLSL_TYPE_UINT || returnType == GLSL_TYPE_DOUBLE);
+             returnType == GLSL_TYPE_UINT || returnType == GLSL_TYPE_DOUBLE ||
+             returnType == GLSL_TYPE_UINT64 || returnType == GLSL_TYPE_INT64);

        /* doubles have a different size than the other 3 types */
        unsigned bytes = sizeof(src[0]) * elements * rmul;
@@ -354,7 +355,11 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, 
GLint location,
              (uni->type->base_type == GLSL_TYPE_INT
               || uni->type->base_type == GLSL_TYPE_UINT
                 || uni->type->base_type == GLSL_TYPE_SAMPLER
-               || uni->type->base_type == GLSL_TYPE_IMAGE))) {
+               || uni->type->base_type == GLSL_TYPE_IMAGE))
+          || ((returnType == GLSL_TYPE_UINT64 ||
+               returnType == GLSL_TYPE_INT64 ) &&
+              (uni->type->base_type == GLSL_TYPE_UINT64 ||
+               uni->type->base_type == GLSL_TYPE_INT64))) {
         memcpy(paramsOut, src, bytes);
        } else {
         union gl_constant_value *const dst =
@@ -384,6 +389,12 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, 
GLint location,
               case GLSL_TYPE_DOUBLE:
                  dst[didx].f = *(double *)&src[sidx].f;
                  break;
+               case GLSL_TYPE_UINT64:
+                 dst[didx].f = *(uint64_t *)&src[sidx].u;
+                 break;
+               case GLSL_TYPE_INT64:
+                  dst[didx].f = *(int64_t *)&src[sidx].i;
+                 break;

Looks like some tabs slipped in there.

               default:
                  assert(!"Should not get here.");
                  break;
@@ -405,6 +416,12 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, 
GLint location,
               case GLSL_TYPE_FLOAT:
                  *(double *)&dst[didx].f = (double) src[sidx].f;
                  break;
+               case GLSL_TYPE_UINT64:
+                 *(double *)&dst[didx].f = *(uint64_t *)&src[sidx].u;
+                  break;
+               case GLSL_TYPE_INT64:
+                 *(double *)&dst[didx].f = *(int64_t *)&src[sidx].i;
+                  break;

Here too, and other spots below.

               default:
                  assert(!"Should not get here.");
                  break;
@@ -439,12 +456,41 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, 
GLint location,
               case GLSL_TYPE_DOUBLE:
                  dst[didx].i = IROUNDD(*(double *)&src[sidx].f);
                  break;
+               case GLSL_TYPE_UINT64:
+                  dst[didx].i = *(uint64_t *)&src[sidx].u;
+                  break;
+               case GLSL_TYPE_INT64:
+                  dst[didx].i = *(int64_t *)&src[sidx].i;
+                  break;
               default:
                  assert(!"Should not get here.");
                  break;
               }
               break;
+            case GLSL_TYPE_INT64:
+            case GLSL_TYPE_UINT64:
+               switch (uni->type->base_type) {
+              case GLSL_TYPE_UINT:
+                 *(int64_t *)&dst[didx].u = (int64_t) src[sidx].u;
+                 break;
+              case GLSL_TYPE_INT:
+              case GLSL_TYPE_SAMPLER:
+              case GLSL_TYPE_IMAGE:
+                 *(int64_t *)&dst[didx].u = (int64_t) src[sidx].i;
+                 break;
+              case GLSL_TYPE_BOOL:
+                 *(int64_t *)&dst[didx].u = src[sidx].i ? 1.0f : 0.0f;
+                 break;
+              case GLSL_TYPE_FLOAT:
+                 *(int64_t *)&dst[didx].u = (int64_t) src[sidx].f;
+                 break;
+              default:
+                 assert(!"Should not get here.");
+                 break;
+              }
+               break;

+               break;
            default:
               assert(!"Should not get here.");
               break;
@@ -482,6 +528,12 @@ log_uniform(const void *values, enum glsl_base_type 
basicType,
        case GLSL_TYPE_INT:
         printf("%d ", v[i].i);
         break;
+      case GLSL_TYPE_UINT64:
+        printf("%lu ", *(uint64_t* )&v[i * 2].u);
+        break;
+      case GLSL_TYPE_INT64:
+        printf("%ld ", *(int64_t* )&v[i * 2].u);
+        break;
        case GLSL_TYPE_FLOAT:
         printf("%g ", v[i].f);
         break;
@@ -633,6 +685,10 @@ glsl_type_name(enum glsl_base_type type)
        return "float";
     case GLSL_TYPE_DOUBLE:
        return "double";
+   case GLSL_TYPE_UINT64:
+      return "uint64";
+   case GLSL_TYPE_INT64:
+      return "int64";
     case GLSL_TYPE_BOOL:
        return "bool";
     case GLSL_TYPE_SAMPLER:
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 13577ae..b6c00e9 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -901,21 +901,27 @@ void GLAPIENTRY
  _mesa_GetnUniformi64vARB(GLuint program, GLint location,
                           GLsizei bufSize, GLint64 *params)
  {
-
+   GET_CURRENT_CONTEXT(ctx);
+   _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_INT64, params);
  }
  void GLAPIENTRY
  _mesa_GetUniformi64vARB(GLuint program, GLint location, GLint64 *params)
  {
+   _mesa_GetnUniformi64vARB(program, location, INT_MAX, params);
  }

  void GLAPIENTRY
  _mesa_GetnUniformui64vARB(GLuint program, GLint location,
                           GLsizei bufSize, GLuint64 *params)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_UINT64, 
params);
  }
+
  void GLAPIENTRY
  _mesa_GetUniformui64vARB(GLuint program, GLint location, GLuint64 *params)
  {
+   _mesa_GetnUniformui64vARB(program, location, INT_MAX, params);
  }


@@ -1635,160 +1641,320 @@ _mesa_ProgramUniformMatrix4x3dv(GLuint program, GLint 
location, GLsizei count,
  void GLAPIENTRY
  _mesa_Uniform1i64ARB(GLint location, GLint64 v0)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, 
GLSL_TYPE_INT64, 1);
  }

  void GLAPIENTRY
  _mesa_Uniform2i64ARB(GLint location, GLint64 v0, GLint64 v1)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   int64_t v[2];
+   v[0] = v0;
+   v[1] = v1;
+   _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, 
GLSL_TYPE_INT64, 2);
  }

  void GLAPIENTRY
  _mesa_Uniform3i64ARB(GLint location, GLint64 v0, GLint64 v1, GLint64 v2)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   int64_t v[3];
+   v[0] = v0;
+   v[1] = v1;
+   v[2] = v2;
+   _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, 
GLSL_TYPE_INT64, 3);
  }

  void GLAPIENTRY
  _mesa_Uniform4i64ARB(GLint location,  GLint64 v0, GLint64 v1, GLint64 v2, 
GLint64 v3)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   int64_t v[4];
+   v[0] = v0;
+   v[1] = v1;
+   v[2] = v2;
+   v[3] = v3;
+   _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, 
GLSL_TYPE_INT64, 4);
  }

  void GLAPIENTRY
  _mesa_Uniform1i64vARB(GLint location, GLsizei count, const GLint64 *value)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, 
GLSL_TYPE_INT64, 1);
  }

  void GLAPIENTRY
  _mesa_Uniform2i64vARB(GLint location,  GLsizei count, const GLint64 *value)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, 
GLSL_TYPE_INT64, 2);
  }

  void GLAPIENTRY
  _mesa_Uniform3i64vARB(GLint location,  GLsizei count, const GLint64 *value)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, 
GLSL_TYPE_INT64, 3);
  }

  void GLAPIENTRY
  _mesa_Uniform4i64vARB(GLint location,  GLsizei count, const GLint64 *value)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, 
GLSL_TYPE_INT64, 4);
  }

  void GLAPIENTRY
  _mesa_Uniform1ui64ARB(GLint location,  GLuint64 v0)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, 
GLSL_TYPE_UINT64, 1);
  }

  void GLAPIENTRY
  _mesa_Uniform2ui64ARB(GLint location,  GLuint64 v0, GLuint64 v1)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   uint64_t v[2];
+   v[0] = v0;
+   v[1] = v1;
+   _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, 
GLSL_TYPE_UINT64, 2);
  }

  void GLAPIENTRY
  _mesa_Uniform3ui64ARB(GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   uint64_t v[3];
+   v[0] = v0;
+   v[1] = v1;
+   v[2] = v2;
+   _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, 
GLSL_TYPE_UINT64, 3);
  }

  void GLAPIENTRY
  _mesa_Uniform4ui64ARB(GLint location,  GLuint64 v0, GLuint64 v1, GLuint64 v2, 
GLuint64 v3)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   uint64_t v[4];
+   v[0] = v0;
+   v[1] = v1;
+   v[2] = v2;
+   v[3] = v3;
+   _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, 
GLSL_TYPE_UINT64, 4);
  }

  void GLAPIENTRY
  _mesa_Uniform1ui64vARB(GLint location,  GLsizei count, const GLuint64 *value)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, 
GLSL_TYPE_UINT64, 1);
  }

  void GLAPIENTRY
  _mesa_Uniform2ui64vARB(GLint location,  GLsizei count, const GLuint64 *value)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, 
GLSL_TYPE_UINT64, 2);
  }

  void GLAPIENTRY
  _mesa_Uniform3ui64vARB(GLint location,  GLsizei count, const GLuint64 *value)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, 
GLSL_TYPE_UINT64, 3);
  }

  void GLAPIENTRY
  _mesa_Uniform4ui64vARB(GLint location,  GLsizei count, const GLuint64 *value)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, 
GLSL_TYPE_UINT64, 4);
  }

-/* DSA int64 entrypoints */
+/* DSA entrypoints */
  void GLAPIENTRY
  _mesa_ProgramUniform1i64ARB(GLuint program, GLint location, GLint64 v0)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg =
+      _mesa_lookup_shader_program_err(ctx, program,
+            "glProgramUniform1i64ARB");
+   _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_INT64, 1);
  }

  void GLAPIENTRY
  _mesa_ProgramUniform2i64ARB(GLuint program, GLint location, GLint64 v0, 
GLint64 v1)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg =
+      _mesa_lookup_shader_program_err(ctx, program,
+                                      "glProgramUniform2i64ARB");
+   int64_t v[2];
+   v[0] = v0;
+   v[1] = v1;
+   _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT64, 2);
  }

  void GLAPIENTRY
  _mesa_ProgramUniform3i64ARB(GLuint program, GLint location, GLint64 v0, 
GLint64 v1, GLint64 v2)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg =
+      _mesa_lookup_shader_program_err(ctx, program,
+                                      "glProgramUniform3i64ARB");
+   int64_t v[3];
+   v[0] = v0;
+   v[1] = v1;
+   v[2] = v2;
+   _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT64, 3);
  }

  void GLAPIENTRY
  _mesa_ProgramUniform4i64ARB(GLuint program, GLint location,  GLint64 v0, 
GLint64 v1, GLint64 v2, GLint64 v3)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg =
+      _mesa_lookup_shader_program_err(ctx, program,
+                                      "glProgramUniform4i64ARB");
+   int64_t v[4];
+   v[0] = v0;
+   v[1] = v1;
+   v[2] = v2;
+   v[3] = v3;
+   _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT64, 4);
  }

  void GLAPIENTRY
  _mesa_ProgramUniform1i64vARB(GLuint program, GLint location, GLsizei count, 
const GLint64 *value)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg =
+      _mesa_lookup_shader_program_err(ctx, program,
+                                      "glProgramUniform1i64vARB");
+   _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_INT64, 1);
  }

  void GLAPIENTRY
  _mesa_ProgramUniform2i64vARB(GLuint program, GLint location,  GLsizei count, 
const GLint64 *value)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg =
+      _mesa_lookup_shader_program_err(ctx, program,
+                                      "glProgramUniform2i64vARB");
+   _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_INT64, 2);
  }

  void GLAPIENTRY
  _mesa_ProgramUniform3i64vARB(GLuint program, GLint location,  GLsizei count, 
const GLint64 *value)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg =
+      _mesa_lookup_shader_program_err(ctx, program,
+                                      "glProgramUniform3i64vARB");
+   _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_INT64, 3);
  }

  void GLAPIENTRY
  _mesa_ProgramUniform4i64vARB(GLuint program, GLint location,  GLsizei count, 
const GLint64 *value)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg =
+      _mesa_lookup_shader_program_err(ctx, program,
+                                      "glProgramUniform4i64vARB");
+   _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_INT64, 4);
  }

  void GLAPIENTRY
  _mesa_ProgramUniform1ui64ARB(GLuint program, GLint location,  GLuint64 v0)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg =
+      _mesa_lookup_shader_program_err(ctx, program,
+                                      "glProgramUniform1ui64ARB");
+   _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_UINT64, 1);
  }

  void GLAPIENTRY
  _mesa_ProgramUniform2ui64ARB(GLuint program, GLint location,  GLuint64 v0, 
GLuint64 v1)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg =
+      _mesa_lookup_shader_program_err(ctx, program,
+                                      "glProgramUniform2ui64ARB");
+   uint64_t v[2];
+   v[0] = v0;
+   v[1] = v1;
+   _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT64, 2);
  }

  void GLAPIENTRY
  _mesa_ProgramUniform3ui64ARB(GLuint program, GLint location, GLuint64 v0, 
GLuint64 v1, GLuint64 v2)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg =
+      _mesa_lookup_shader_program_err(ctx, program,
+                                      "glProgramUniform3ui64ARB");
+   uint64_t v[3];
+   v[0] = v0;
+   v[1] = v1;
+   v[2] = v2;
+   _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT64, 3);
  }

  void GLAPIENTRY
  _mesa_ProgramUniform4ui64ARB(GLuint program, GLint location,  GLuint64 v0, 
GLuint64 v1, GLuint64 v2, GLuint64 v3)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg =
+      _mesa_lookup_shader_program_err(ctx, program,
+                                      "glProgramUniform4ui64ARB");
+   uint64_t v[4];
+   v[0] = v0;
+   v[1] = v1;
+   v[2] = v2;
+   v[3] = v3;
+   _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT64, 4);
  }

  void GLAPIENTRY
  _mesa_ProgramUniform1ui64vARB(GLuint program, GLint location,  GLsizei count, 
const GLuint64 *value)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg =
+      _mesa_lookup_shader_program_err(ctx, program,
+                                      "glProgramUniform1ui64vARB");
+   _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_UINT64, 1);
  }

  void GLAPIENTRY
  _mesa_ProgramUniform2ui64vARB(GLuint program, GLint location,  GLsizei count, 
const GLuint64 *value)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg =
+      _mesa_lookup_shader_program_err(ctx, program,
+                                      "glProgramUniform2ui64vARB");
+   _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_UINT64, 2);
  }

  void GLAPIENTRY
  _mesa_ProgramUniform3ui64vARB(GLuint program, GLint location,  GLsizei count, 
const GLuint64 *value)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg =
+      _mesa_lookup_shader_program_err(ctx, program,
+                                      "glProgramUniform3ui64vARB");
+   _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_UINT64, 3);
  }

  void GLAPIENTRY
  _mesa_ProgramUniform4ui64vARB(GLuint program, GLint location,  GLsizei count, 
const GLuint64 *value)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg =
+      _mesa_lookup_shader_program_err(ctx, program,
+                                      "glProgramUniform4ui64vARB");
+   _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_UINT64, 4);
  }


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