I'd prefer a normal pipe cap instead of per shader. Marek On Jun 9, 2016 6:03 AM, "Dave Airlie" <airl...@gmail.com> wrote:
> On 9 June 2016 at 10:48, Dave Airlie <airl...@gmail.com> wrote: > > I started this quite a while back, and decided to spend some > > time on it again, since it's the basis for a bunch of the newer > > GL extensions. > > > > So this is my first pass at it, it's fairly complete, but it > > definitely is missing some pieces before it's finished. > > > > The patchset add core mesa, gallium, softpipe and llvmpipe support. > > I've got a few tests in piglit using a generator for all the built-ins > > and operations that all pass. > > > > So the big thing here was OMG the conversions, and is also > > the biggest missing thing in the gallium code, I haven't plumbed > > through all the conversions into opcodes yet, I'm not really sure > > if we need all of them, but it'll be a quite large opcode set, > > and I wasn't feeling brave enough yet. > > > > The other things is I've implement MOD/DIV opcodes that may or > > may not be useful on real hardware, if gallium drivers are okay > > with lowering this in the backends then I'm fine with how it is. > > (and gallium docs do need updating). > > I've also posted this to my arb_gpu_shader_int64 branch, and I've > added some more bits I've been finding as I run tests. > > Dave. > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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