On Tue, 2016-06-07 at 15:25 +1000, Dave Airlie wrote: > From: Dave Airlie <airl...@redhat.com> > > One piece of ARB_shader_subroutine I ignored was the fact that it > needs to store the subroutine index data per context and not per > shader program. > > There is one CTS test that tests this: > GL45-CTS.shader_subroutine.multiple_contexts > > However the test only does a write to context and readback, > it never renders using the values, so this is enough to fix the > test however not enough to do what the spec says. > > So with this patch the info is now stored per context, but > it gets updated into the program at UseProgram and when the > values are inserted into the context, which won't help if > a multiple contexts are in use in multiple threads.
Stray 'a' in the beginning of the line above. > > Signed-off-by: Dave Airlie <airl...@redhat.com> > --- > src/mesa/main/mtypes.h | 10 ++++++ > src/mesa/main/pipelineobj.c | 2 +- > src/mesa/main/shaderapi.c | 75 > +++++++++++++++++++++++++++------------------ > src/mesa/main/shaderapi.h | 3 +- > 4 files changed, 58 insertions(+), 32 deletions(-) > > diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h > index 471d41d..a7ffbf7 100644 > --- a/src/mesa/main/mtypes.h > +++ b/src/mesa/main/mtypes.h > @@ -4307,6 +4307,15 @@ struct gl_atomic_buffer_binding > }; > > /** > + * Shader subroutines storage > + */ > +struct gl_subroutine_index_binding > +{ > + int NumIndex; > + int *IndexPtr; > +}; > + > +/** > * Mesa rendering context. > * > * This is the central context data structure for Mesa. Almost all > @@ -4544,6 +4553,7 @@ struct gl_context > */ > struct gl_image_unit ImageUnits[MAX_IMAGE_UNITS]; > > + struct gl_subroutine_index_binding SubroutineIndex[MESA_SHADER_STAGES]; > /*@}*/ > > struct gl_meta_state *Meta; /**< for "meta" operations */ > diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c > index 5a46cfe..def2539 100644 > --- a/src/mesa/main/pipelineobj.c > +++ b/src/mesa/main/pipelineobj.c > @@ -469,7 +469,7 @@ _mesa_bind_pipeline(struct gl_context *ctx, > FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS); > > for (i = 0; i < MESA_SHADER_STAGES; i++) > - > _mesa_shader_program_init_subroutine_defaults(ctx->_Shader->CurrentProgram[i]); > + _mesa_shader_program_init_subroutine_defaults(ctx, > ctx->_Shader->CurrentProgram[i]); > > if (ctx->Driver.UseProgram) > ctx->Driver.UseProgram(ctx, NULL); > diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c > index 9d440a0..818a88d 100644 > --- a/src/mesa/main/shaderapi.c > +++ b/src/mesa/main/shaderapi.c > @@ -65,6 +65,7 @@ > #define PATH_MAX _MAX_PATH > #endif > > +static void _mesa_shader_write_subroutine_index(struct gl_context *ctx, > struct gl_shader *sh); > /** > * Return mask of GLSL_x flags by examining the MESA_GLSL env var. > */ > @@ -1189,7 +1190,7 @@ use_shader_program(struct gl_context *ctx, > gl_shader_stage stage, > shProg = NULL; > > if (shProg) > - _mesa_shader_program_init_subroutine_defaults(shProg); > + _mesa_shader_program_init_subroutine_defaults(ctx, shProg); > > if (*target != shProg) { > /* Program is current, flush it */ > @@ -2628,27 +2629,15 @@ _mesa_UniformSubroutinesuiv(GLenum shadertype, > GLsizei count, > _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name); > return; > } > + > + ctx->SubroutineIndex[sh->Stage].IndexPtr[j] = indices[j]; I think this isn't safe: isn't indices[] owned by the caller? > } > i += uni_count; > } while(i < count); > > FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); > - i = 0; > - do { > - struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i]; > - if (uni == NULL) { > - i++; > - continue; > - } > - > - int uni_count = uni->array_elements ? uni->array_elements : 1; > - > - memcpy(&uni->storage[0], &indices[i], > - sizeof(GLuint) * uni_count); > > - _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count); > - i += uni_count; > - } while(i < count); > + _mesa_shader_write_subroutine_index(ctx, sh); > } > > > @@ -2690,12 +2679,7 @@ _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint > location, > return; > } > > - { > - struct gl_uniform_storage *uni = > sh->SubroutineUniformRemapTable[location]; > - int offset = location - uni->opaque[stage].index; > - memcpy(params, &uni->storage[offset], > - sizeof(GLuint)); > - } > + *params = ctx->SubroutineIndex[sh->Stage].IndexPtr[location]; so by the time users call here, they might have freed indices[] or something... > } > > > @@ -2803,29 +2787,60 @@ find_compat_subroutine(struct gl_shader *sh, const > struct glsl_type *type) > } > > static void > -_mesa_shader_init_subroutine_defaults(struct gl_shader *sh) > +_mesa_shader_write_subroutine_index(struct gl_context *ctx, > + struct gl_shader *sh) > { > int i, j; > > - for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) { > + if (sh->NumSubroutineUniformRemapTable == 0) > + return; > + > + i = 0; > + do { > struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i]; > int uni_count; > int val; > > - if (!uni) > + if (!uni) { > + i++; > continue; If you are going to do this as a do..while then you need to check here that i < sh->NumSubroutineUniformRemapTable before continuing. I think I'd rather leave this as a for loop to avoid that, you can leave the increment statement of the for empty and handle that yourself inside the loop body as in the do..while case. > + } > uni_count = uni->array_elements ? uni->array_elements : 1; > - val = find_compat_subroutine(sh, uni->type); > - > - for (j = 0; j < uni_count; j++) > + for (j = 0; j < uni_count; j++) { > + val = ctx->SubroutineIndex[sh->Stage].IndexPtr[i + j]; > memcpy(&uni->storage[j], &val, sizeof(int)); > + } > > _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count); > + i += uni_count; > + } while(i < sh->NumSubroutineUniformRemapTable); > +} > + > +static void > +_mesa_shader_init_subroutine_defaults(struct gl_context *ctx, > + struct gl_shader *sh) > +{ > + int i; > + > + if (ctx->SubroutineIndex[sh->Stage].NumIndex != > sh->NumSubroutineUniformRemapTable) { > + ctx->SubroutineIndex[sh->Stage].IndexPtr = > realloc(ctx->SubroutineIndex[sh->Stage].IndexPtr, > sh->NumSubroutineUniformRemapTable * (sizeof(int))); > + ctx->SubroutineIndex[sh->Stage].NumIndex = > sh->NumSubroutineUniformRemapTable; > + } > + > + for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) { > + struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i]; > + > + if (!uni) > + continue; > + ctx->SubroutineIndex[sh->Stage].IndexPtr[i] = > find_compat_subroutine(sh, uni->type); > } > + > + _mesa_shader_write_subroutine_index(ctx, sh); > } > > void > -_mesa_shader_program_init_subroutine_defaults(struct gl_shader_program > *shProg) > +_mesa_shader_program_init_subroutine_defaults(struct gl_context *ctx, > + struct gl_shader_program > *shProg) > { > int i; > > @@ -2836,6 +2851,6 @@ _mesa_shader_program_init_subroutine_defaults(struct > gl_shader_program *shProg) > if (!shProg->_LinkedShaders[i]) > continue; > > - _mesa_shader_init_subroutine_defaults(shProg->_LinkedShaders[i]); > + _mesa_shader_init_subroutine_defaults(ctx, shProg->_LinkedShaders[i]); > } > } > diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h > index 09b9525..b3de5fa 100644 > --- a/src/mesa/main/shaderapi.h > +++ b/src/mesa/main/shaderapi.h > @@ -286,7 +286,8 @@ _mesa_PatchParameterfv(GLenum pname, const GLfloat > *values); > > /* GL_ARB_shader_subroutine */ > void > -_mesa_shader_program_init_subroutine_defaults(struct gl_shader_program > *shProg); > +_mesa_shader_program_init_subroutine_defaults(struct gl_context *ctx, > + struct gl_shader_program > *shProg); > > extern GLint GLAPIENTRY > _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype, _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev