From: Mathias Fröhlich <mathias.froehl...@web.de> Switch over to use the CoordsReplaceBits bitmask.
Reviewed-by: Brian Paul <bri...@vmware.com> Reviewed-by: Ian Romanick <ian.d.roman...@intel.com> Signed-off-by: Mathias Fröhlich <mathias.froehl...@web.de> --- src/mesa/swrast/s_points.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c index 3163b04..8212850 100644 --- a/src/mesa/swrast/s_points.c +++ b/src/mesa/swrast/s_points.c @@ -139,8 +139,8 @@ sprite_point(struct gl_context *ctx, const SWvertex *vert) if (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7) { /* a texcoord attribute */ const GLuint u = attr - VARYING_SLOT_TEX0; - assert(u < ARRAY_SIZE(ctx->Point.CoordReplace)); - if (ctx->Point.CoordReplace[u]) { + assert(u < MAX_TEXTURE_COORD_UNITS); + if (ctx->Point.CoordReplaceBits & (1u << u)) { tCoords[numTcoords++] = attr; if (ctx->Point.SpriteRMode == GL_ZERO) -- 2.5.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev