Images invalidation is a bit weird on Fermi and there is already a hack which forces invalidating all images when launching a computer shader to help in fixing 3D<->CP interaction.
However, we need to re-validate images for compute because nvc0_compute_invalidate_surfaces() will destroy the previous binding. This is not really good for performance purposes but this might be improved later. This fixes the following piglits: - spec/arb_compute_shader/execution/basic-uniform-access - spec/arb_compute_shader/execution/mutiple-texture-reading - spec/arb_compute_shader/execution/multiple-workgroups - spec/glsl-4.30/execution/built-in-functions/cs-* (207 tests) Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> Cc: "12.0" <mesa-sta...@lists.freedesktop.org> --- src/gallium/drivers/nouveau/nvc0/nvc0_compute.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c b/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c index 8c88225..baeeca5 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c @@ -458,4 +458,6 @@ nvc0_launch_grid(struct pipe_context *pipe, const struct pipe_grid_info *info) /* TODO: Not sure if this is really necessary. */ nvc0_compute_invalidate_surfaces(nvc0, 5); + nvc0->dirty_cp |= NVC0_NEW_CP_SURFACES; + nvc0->images_dirty[5] |= nvc0->images_valid[5]; } -- 2.8.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev