Hi there, On 30 May 2016 at 18:28, ⚛ <0xe2.0x9a.0...@gmail.com> wrote: > This patch enables compilation with -flto. > > The performance benefits of LTO (GCC 4.9 & 6.1) are about 1% for glxgears. > Performance changes in OpenGL games haven't been measured yet, my feeling is > that they are negligible. > Please try to send patches via git send-email for the future.
While not a hard requirement, it would be nice if you setup your email client/git to show your name/nickname. It's always better to address someone directly, as opposed to "hey you". About the patch itself: - Please add a summary message for the change. Peter's has a nice article on the topic [1]. - We normally try to include performance metrics in the commit message. It makes it easier to justify said change. - Have you tried debugging the resulting binary ? As Matt mentioned there used to be issues with LTO, so if those are still unresolved we want to _avoid_ forcing that for everyone. - Are you use the mapi hunk is needed ? last time I've tried (some months ago, copying the tweaks from the Clearlinux spec file [2]) things built without issues. Thanks Emil [1] http://who-t.blogspot.co.uk/2009/12/on-commit-messages.html [2] https://download.clearlinux.org/releases/8470/clear/source/SRPMS/ _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev