Hi guys, So I've been noticing there are a number of inconsistencies between EXT_gpu_shader4 and GLSL1.30, are you planning on implementing EXT_gpu_shader4?
EXT_gpu_shader4 appears to define "unsigned" and can also use texture2D to sample from integer samplers. My main worry is we end up needing GL3.0 entrypoints when we are missing float texture for example, so we would want to expose EXT_gpu_shader4 then I suppose, but then we would want to fix up the GLSL handling for it. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev