Reviewed-by: Eduardo Lima Mitev <el...@igalia.com> On 05/28/2016 03:56 AM, Timothy Arceri wrote: > --- > src/compiler/glsl/ast_to_hir.cpp | 3 +-- > 1 file changed, 1 insertion(+), 2 deletions(-) > > diff --git a/src/compiler/glsl/ast_to_hir.cpp > b/src/compiler/glsl/ast_to_hir.cpp > index a2eb32d..7c5c4e5 100644 > --- a/src/compiler/glsl/ast_to_hir.cpp > +++ b/src/compiler/glsl/ast_to_hir.cpp > @@ -2946,8 +2946,7 @@ validate_interpolation_qualifier(struct > _mesa_glsl_parse_state *state, > * > * The 'double' type does not exist in GLSL ES so far. > */ > - if ((state->ARB_gpu_shader_fp64_enable > - || state->is_version(400, 0)) > + if (state->has_double() > && var_type->contains_double() > && interpolation != INTERP_QUALIFIER_FLAT > && state->stage == MESA_SHADER_FRAGMENT >
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