On 05/28/2016 03:40 AM, Timothy Arceri wrote: > This stops the offset being bumped again when and an explicit
there seems to be an extra "and" above. > alignment has already been applied. > > Fixes alignment issues in: > GL44-CTS.enhanced_layouts.uniform_block_alignment > > Note the test still fails due to unrelated issues with doubles. > --- > src/compiler/glsl/ast_to_hir.cpp | 4 +--- > 1 file changed, 1 insertion(+), 3 deletions(-) > > diff --git a/src/compiler/glsl/ast_to_hir.cpp > b/src/compiler/glsl/ast_to_hir.cpp > index b6db669..a2eb32d 100644 > --- a/src/compiler/glsl/ast_to_hir.cpp > +++ b/src/compiler/glsl/ast_to_hir.cpp > @@ -6790,9 +6790,7 @@ ast_process_struct_or_iface_block_members(exec_list > *instructions, > fields[i].offset = glsl_align(offset, expl_align); > next_offset = glsl_align(fields[i].offset + size, align); > } > - } > - > - if (!qual->flags.q.explicit_offset) { > + } else if (!qual->flags.q.explicit_offset) { > if (align != 0 && size != 0) > next_offset = glsl_align(next_offset + size, align); > } > The two "if"s can be merged, but maybe is better this way, clarity-wise. Either way: Reviewed-by: Eduardo Lima Mitev <el...@igalia.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev