This doesn't actually handle the FS case, just add an assertion for
the moment so I don't forget to update it later on for SIMD32 fragment
shader dispatch.
---
 src/mesa/drivers/dri/i965/brw_fs_builder.h | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_fs_builder.h 
b/src/mesa/drivers/dri/i965/brw_fs_builder.h
index f38be6c..f22903e 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_builder.h
+++ b/src/mesa/drivers/dri/i965/brw_fs_builder.h
@@ -236,8 +236,10 @@ namespace brw {
       src_reg
       sample_mask_reg() const
       {
+         assert(shader->stage != MESA_SHADER_FRAGMENT ||
+                group() + dispatch_width() <= 16);
          if (shader->stage != MESA_SHADER_FRAGMENT) {
-            return brw_imm_d(0xffff);
+            return brw_imm_d(0xffffffff);
          } else if (((brw_wm_prog_data *)shader->stage_prog_data)->uses_kill) {
             return brw_flag_reg(0, 1);
          } else {
-- 
2.7.3

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