Am 13.09.2011 17:31, schrieb Dave Airlie: > I've attached a rough outline of a patch to add a bind_as_integer flag > for vertex elements, sampler views and surfaces. I wonder if the "default" shouldn't be the native type, so bind_as_float instead? I guess it doesn't really matter though.
> > I wonder if the sampler view and surfaces are always going to be bind > as integer for SCALED types, in which case maybe we can just state > that somewhere and move on. Hmm good question. It looks to me like it is indeed not possible in GL to sample integer textures as bind_as_float (only when normalized does conversion to int happen), and I don't know if hw could do it. Probably the same for surfaces. If we have bind_as_float we really should rename SCALED to INT probably in a future patch. Roland > > I've also shown the clear color code in softpipe where it pick the > correct clear color depending on the surface type. > > I've started hacking on u_blitter and r600g to no avail yet to try and > get some of the -integer tests passing. > > Dave. > > > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev