On Wed, May 25, 2016 at 12:17 PM, Samuel Pitoiset <samuel.pitoi...@gmail.com> wrote: > This fixes use of compute shaders with some NVIDIA GL 4.3 samples which > require a compat profile.
I'm confused. The samples you're talking about... use 4.3 compatibility? We already don't support compatibility profile, so you presumably have to hack that on. The ARB_compute_shader extension spec says it requires 4.2, and we don't expose 4.2 with the compatibility profile. I think you should have some justification for why it's safe to expose in compatibility profile, since that's a pretty big change. Or, you don't want to expose it in compatibility but you need this patch to enable it with the 4.2-compat hack enabled...? Strangely, ARB_compute_shader says "GLL, GLC" in extensions_table.h, but it's only core-enabled on my glxinfo. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev