For fermi, this likely will require use of linked tsc mode. However on bindless architectures, we can have as many as we want. As it stands, the AUX_TEX_INFO has 32 teture handles reserved.
Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> --- src/gallium/drivers/nouveau/nvc0/nvc0_context.h | 2 +- src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 4 ++-- src/gallium/drivers/nouveau/nvc0/nvc0_tex.c | 12 ++++++------ 3 files changed, 9 insertions(+), 9 deletions(-) diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_context.h b/src/gallium/drivers/nouveau/nvc0/nvc0_context.h index 436e912..5be78aa 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_context.h +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_context.h @@ -197,7 +197,7 @@ struct nvc0_context { uint32_t textures_coherent[6]; struct nv50_tsc_entry *samplers[6][PIPE_MAX_SAMPLERS]; unsigned num_samplers[6]; - uint16_t samplers_dirty[6]; + uint32_t samplers_dirty[6]; bool seamless_cube_map; uint32_t tex_handles[6][PIPE_MAX_SAMPLERS]; /* for nve4 */ diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c index 7d692ea..4c47503 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c @@ -369,9 +369,9 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS: return NVC0_MAX_BUFFERS; case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: - return 16; /* would be 32 in linked (OpenGL-style) mode */ + return (class_3d >= NVE4_3D_CLASS) ? 32 : 16; case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: - return 16; /* XXX not sure if more are really safe */ + return (class_3d >= NVE4_3D_CLASS) ? 32 : 16; case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT: return 32; case PIPE_SHADER_CAP_MAX_SHADER_IMAGES: diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c b/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c index 2523c20..2c6f3eb 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c @@ -446,7 +446,7 @@ nvc0_validate_tic(struct nvc0_context *nvc0, int s) for (i = 0; i < nvc0->num_textures[s]; ++i) { struct nv50_tic_entry *tic = nv50_tic_entry(nvc0->textures[s][i]); struct nv04_resource *res; - const bool dirty = !!(nvc0->textures_dirty[s] & (1 << i)); + const bool dirty = !!(nvc0->textures_dirty[s] & (1U << i)); if (!tic) { if (dirty) @@ -523,7 +523,7 @@ nve4_validate_tic(struct nvc0_context *nvc0, unsigned s) for (i = 0; i < nvc0->num_textures[s]; ++i) { struct nv50_tic_entry *tic = nv50_tic_entry(nvc0->textures[s][i]); struct nv04_resource *res; - const bool dirty = !!(nvc0->textures_dirty[s] & (1 << i)); + const bool dirty = !!(nvc0->textures_dirty[s] & (1U << i)); if (!tic) { nvc0->tex_handles[s][i] |= NVE4_TIC_ENTRY_INVALID; @@ -564,7 +564,7 @@ nve4_validate_tic(struct nvc0_context *nvc0, unsigned s) } for (; i < nvc0->state.num_textures[s]; ++i) { nvc0->tex_handles[s][i] |= NVE4_TIC_ENTRY_INVALID; - nvc0->textures_dirty[s] |= 1 << i; + nvc0->textures_dirty[s] |= 1U << i; } nvc0->state.num_textures[s] = nvc0->num_textures[s]; @@ -593,7 +593,7 @@ void nvc0_validate_textures(struct nvc0_context *nvc0) bool nvc0_validate_tsc(struct nvc0_context *nvc0, int s) { - uint32_t commands[16]; + uint32_t commands[32]; struct nouveau_pushbuf *push = nvc0->base.pushbuf; unsigned i; unsigned n = 0; @@ -602,7 +602,7 @@ nvc0_validate_tsc(struct nvc0_context *nvc0, int s) for (i = 0; i < nvc0->num_samplers[s]; ++i) { struct nv50_tsc_entry *tsc = nv50_tsc_entry(nvc0->samplers[s][i]); - if (!(nvc0->samplers_dirty[s] & (1 << i))) + if (!(nvc0->samplers_dirty[s] & (1U << i))) continue; if (!tsc) { commands[n++] = (i << 4) | 0; @@ -676,7 +676,7 @@ nve4_validate_tsc(struct nvc0_context *nvc0, int s) } for (; i < nvc0->state.num_samplers[s]; ++i) { nvc0->tex_handles[s][i] |= NVE4_TSC_ENTRY_INVALID; - nvc0->samplers_dirty[s] |= 1 << i; + nvc0->samplers_dirty[s] |= 1U << i; } nvc0->state.num_samplers[s] = nvc0->num_samplers[s]; -- 2.7.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev