On Fri, May 20, 2016 at 11:39 AM, Rob Herring <r...@kernel.org> wrote: > On Mon, May 9, 2016 at 6:38 AM, Marek Olšák <mar...@gmail.com> wrote: >> From: Marek Olšák <marek.ol...@amd.com> >> >> This allows drivers to use their own fast path for texture uploads. >> --- >> src/mesa/state_tracker/st_cb_texture.c | 43 >> ++++++++++++++++++++++++++++++---- >> 1 file changed, 39 insertions(+), 4 deletions(-) >> >> diff --git a/src/mesa/state_tracker/st_cb_texture.c >> b/src/mesa/state_tracker/st_cb_texture.c >> index f181266..446a6d9 100644 >> --- a/src/mesa/state_tracker/st_cb_texture.c >> +++ b/src/mesa/state_tracker/st_cb_texture.c >> @@ -1698,15 +1698,50 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims, >> GLenum gl_target = texImage->TexObject->Target; >> unsigned bind; >> GLubyte *map; >> + unsigned dstz = texImage->Face + texImage->TexObject->MinLayer; >> + unsigned dst_level = 0; >> + >> + if (stObj->pt == stImage->pt) >> + dst_level = texImage->TexObject->MinLevel + texImage->Level; >> >> assert(!_mesa_is_format_etc2(texImage->TexFormat) && >> texImage->TexFormat != MESA_FORMAT_ETC1_RGB8); >> >> - if (!st->prefer_blit_based_texture_transfer) { >> + if (!dst) >> goto fallback; >> + >> + /* Try transfer_inline_write, which should be the fastest memcpy path. */ >> + if (pixels && >> + !_mesa_is_bufferobj(unpack->BufferObj) && >> + _mesa_texstore_can_use_memcpy(ctx, texImage->_BaseFormat, >> + texImage->TexFormat, format, type, >> + unpack)) { >> + struct pipe_box box; >> + unsigned stride, layer_stride; >> + void *data; >> + >> + stride = _mesa_image_row_stride(unpack, width, format, type); >> + layer_stride = _mesa_image_image_stride(unpack, width, height, format, >> + type); >> + data = _mesa_image_address(dims, unpack, pixels, width, height, >> format, >> + type, 0, 0, 0); >> + >> + /* Convert to Gallium coordinates. */ >> + if (gl_target == GL_TEXTURE_1D_ARRAY) { >> + zoffset = yoffset; >> + yoffset = 0; >> + depth = height; >> + height = 1; >> + layer_stride = stride; >> + } >> + >> + u_box_3d(xoffset, yoffset, zoffset + dstz, width, height, depth, >> &box); >> + pipe->transfer_inline_write(pipe, dst, dst_level, 0, >> + &box, data, stride, layer_stride); > > This crashes with a NULL ptr on Android+virgl for me. > transfer_inline_write is NULL for textures on virgl. It is not obvious > to me how to fix this as pipe->transfer_inline_write itself is not > NULL.
virgl has to support transfer_inline_write... it's not legal to just leave that out. I'm surprised this is the only place that's hitting that path. Normally one uses the default implementation for this, which just does a map + write + unmap. -ilia _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev