On Wed, May 18, 2016 at 3:00 PM, Kenneth Graunke <[email protected]> wrote: > This handles gl_FragCoord transformations and other window system vs. > user FBO coordinate system flipping by multiplying/adding uniform > values, rather than recompiles. > > This is much better because we have no decent way to guess whether > the application is going to use a shader with the window system FBO > or a user FBO, much less the drawable height. This led to a lot of > recompiles in many applications.
Patches 9-11 are Reviewed-by: Matt Turner <[email protected]> _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
