On 2016-04-25 16:39:21, Kenneth Graunke wrote: > On Wednesday, April 20, 2016 3:42:01 PM PDT Bas Nieuwenhuizen wrote: > > The mode should stay the same as the original struct. In > > particular, shared should not be changed to temporary. > > > > Signed-off-by: Bas Nieuwenhuizen <b...@basnieuwenhuizen.nl> > > --- > > src/compiler/glsl/opt_structure_splitting.cpp | 2 +- > > 1 file changed, 1 insertion(+), 1 deletion(-) > > > > diff --git a/src/compiler/glsl/opt_structure_splitting.cpp b/src/compiler/ > glsl/opt_structure_splitting.cpp > > index 0d18a2f..f4c129e 100644 > > --- a/src/compiler/glsl/opt_structure_splitting.cpp > > +++ b/src/compiler/glsl/opt_structure_splitting.cpp > > @@ -351,7 +351,7 @@ do_structure_splitting(exec_list *instructions) > > entry->components[i] = > > new(entry->mem_ctx) ir_variable(type->fields.structure[i].type, > > name, > > - ir_var_temporary); > > + (ir_variable_mode) > > entry->var->data.mode); > > entry->var->insert_before(entry->components[i]); > > } > > > > > > ir_structure_reference_visitor::get_variable_entry bails for uniforms, > shader inputs/outputs, and SSBOs. I believe the intention was to bail > on anything other than auto/temporary variables. Presumably, we just > forgot to disallow shared here. > > I think the primary reason for doing that was because uniforms/SSBOs are > visible via API introspection, and inputs/outputs needed has cross-stage > implications. > > I don't know much about shared variables, but as long as they're not > visible via the API, they're probably safe to split. If so, this patch > seems reasonable. >
The layout of shared variables is not visible to the API. I don't know of a reason to disable this pass, so we should probably add this patch. Is piglit okay with the patch? Does it fix any applications? -Jordan _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev