gl_FragCoord is a shader input with location == VARYING_SLOT_POS.
ARB_fragment_programs have an equivalent input at VARYING_SLOT_POS,
but it isn't called gl_FragCoord.  We do want to transform it.

Matching by location guarantees we catch both.

Fixes several fp tests on a branch which uses this pass on i965.

Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
Reviewed-by: Rob Clark <robdcl...@gmail.com>
---
 src/compiler/nir/nir_lower_wpos_ytransform.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/compiler/nir/nir_lower_wpos_ytransform.c 
b/src/compiler/nir/nir_lower_wpos_ytransform.c
index 4dc9d95..c437b3a 100644
--- a/src/compiler/nir/nir_lower_wpos_ytransform.c
+++ b/src/compiler/nir/nir_lower_wpos_ytransform.c
@@ -286,7 +286,8 @@ lower_wpos_ytransform_block(lower_wpos_ytransform_state 
*state, nir_block *block
             nir_deref_var *dvar = intr->variables[0];
             nir_variable *var = dvar->var;
 
-            if (strcmp(var->name, "gl_FragCoord") == 0) {
+            if (var->data.mode == nir_var_shader_in &&
+                var->data.location == VARYING_SLOT_POS) {
                /* gl_FragCoord should not have array/struct deref's: */
                assert(dvar->deref.child == NULL);
                lower_fragcoord(state, intr);
-- 
2.8.2

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