gl_FragCoord is a shader input with location == VARYING_SLOT_POS. ARB_fragment_programs have an equivalent input at VARYING_SLOT_POS, but it isn't called gl_FragCoord. We do want to transform it.
Matching by location guarantees we catch both. Fixes several fp tests on a branch which uses this pass on i965. Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> Reviewed-by: Rob Clark <robdcl...@gmail.com> --- src/compiler/nir/nir_lower_wpos_ytransform.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/compiler/nir/nir_lower_wpos_ytransform.c b/src/compiler/nir/nir_lower_wpos_ytransform.c index 4dc9d95..c437b3a 100644 --- a/src/compiler/nir/nir_lower_wpos_ytransform.c +++ b/src/compiler/nir/nir_lower_wpos_ytransform.c @@ -286,7 +286,8 @@ lower_wpos_ytransform_block(lower_wpos_ytransform_state *state, nir_block *block nir_deref_var *dvar = intr->variables[0]; nir_variable *var = dvar->var; - if (strcmp(var->name, "gl_FragCoord") == 0) { + if (var->data.mode == nir_var_shader_in && + var->data.location == VARYING_SLOT_POS) { /* gl_FragCoord should not have array/struct deref's: */ assert(dvar->deref.child == NULL); lower_fragcoord(state, intr); -- 2.8.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev