On 05/18/2016 09:25 AM, Nicolai Hähnle wrote:
Hi,

this series makes the existing PBO texture upload code symmetric, adding a
download path that uses shader images a no-attachment framebuffers. This
should help performance by reducing stalls in several games, including
GRID: Autosport (verified with an apitrace), Metro 2033 Redux, and likely
others.

It should be possible to extend the framework to glGetTexImage without much
effort, but I wanted to get out what I have so far. Tested with Piglit on
radeonsi, including some more extensive local tests that I have yet to clean
up.

Please review!

I did a quick scan of the patches and it looks pretty good at the high level. I don't know if you want to wait for someone to do a detailed review.

Reviewed-by: Brian Paul <bri...@vmware.com>

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