We were doing the conversion for surfaces, but not yet volumes. Now that volumes can do conversion, use it.
Signed-off-by: Axel Davy <axel.d...@ens.fr> --- src/gallium/state_trackers/nine/device9.c | 8 -------- 1 file changed, 8 deletions(-) diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c index 386c777..4a10efc 100644 --- a/src/gallium/state_trackers/nine/device9.c +++ b/src/gallium/state_trackers/nine/device9.c @@ -1431,14 +1431,6 @@ NineDevice9_UpdateTexture( struct NineDevice9 *This, struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb); struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb); - /* Wine tests say XRGB -> ARGB should actually do something. - * For now do this improper conversion, but in the future it - * would be better to implement it properly */ - user_assert(srcb->format == dstb->format || - (srcb->format == D3DFMT_A8R8G8B8 && dstb->format == D3DFMT_X8R8G8B8) || - (srcb->format == D3DFMT_X8R8G8B8 && dstb->format == D3DFMT_A8R8G8B8), - D3D_OK); - if (src->dirty_box.width == 0) return D3D_OK; for (l = 0; l <= last_dst_level; ++l, ++m) -- 2.8.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev