On 13 May 2016 at 21:45, Tobias Klausmann <tobias.johannes.klausm...@mni.thm.de> wrote: > Hi Dave, > > i was not aware you are working on this actively as well, i had a series > posted 5 days ago which got some critics and reviews [1]. The most important > points where:
I wasn't really, then krh asked my how it worked and when I read the code I realised it didn't work like I thought so I decided to fix it up and try and get it merged. > > 1. split functional change and renaming of the lowering pass [Ian] I've done that now, > > 2. check max clip/cull array sizes in link_shaders for all stages [Ian] I did that in this series I think. (just earlier so it's a compile error). > > 3. drop culldist semantics, which you already did [Ilia] And that should be done. > > > If you are interested in changes made to satisfy 1+2, you can fetch patches > from here: https://git.thm.de/tjkl80/mesa.git arb-cull-distance > One I've hopefully arrived a similiar place, I'll repost what I did, 2 I think I fixed elsewhere. Thanks, and sorry for treading on your toes! Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev