I have a few comments below, but this patch was pretty hard to review because it combines a global rename with functional changes. Please split this into two patches.
On 05/08/2016 10:44 PM, Tobias Klausmann wrote: > This will come in handy when we want to lower gl_CullDistance into > gl_CullDistanceMESA. > > [airlied: drop separate APIs for clip/cull - just use single API > to call both passes.] > > Signed-off-by: Tobias Klausmann <tobias.johannes.klausm...@mni.thm.de> > --- > src/compiler/glsl/ir_optimization.h | 3 +- > src/compiler/glsl/linker.cpp | 2 +- > src/compiler/glsl/lower_distance.cpp | 259 > +++++++++++++++++++---------------- > 3 files changed, 146 insertions(+), 118 deletions(-) > > diff --git a/src/compiler/glsl/ir_optimization.h > b/src/compiler/glsl/ir_optimization.h > index f9599a3..9843442 100644 > --- a/src/compiler/glsl/ir_optimization.h > +++ b/src/compiler/glsl/ir_optimization.h > @@ -117,7 +117,8 @@ bool lower_variable_index_to_cond_assign(gl_shader_stage > stage, > bool lower_temp, bool lower_uniform); > bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz); > bool lower_const_arrays_to_uniforms(exec_list *instructions); > -bool lower_clip_distance(gl_shader *shader); > +bool lower_combined_clip_cull_distance(gl_shader *shader, > + uint8_t clipDistanceArraySize); > void lower_output_reads(unsigned stage, exec_list *instructions); > bool lower_packing_builtins(exec_list *instructions, int op_mask); > void lower_shared_reference(struct gl_shader *shader, unsigned *shared_size); > diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp > index 82d0440..a9c5ab87 100644 > --- a/src/compiler/glsl/linker.cpp > +++ b/src/compiler/glsl/linker.cpp > @@ -4578,7 +4578,7 @@ link_shaders(struct gl_context *ctx, struct > gl_shader_program *prog) > goto done; > > if (ctx->Const.ShaderCompilerOptions[i].LowerCombinedClipCullDistance) > { > - lower_clip_distance(prog->_LinkedShaders[i]); > + lower_combined_clip_cull_distance(prog->_LinkedShaders[i], 0); > } > > if (ctx->Const.LowerTessLevel) { > diff --git a/src/compiler/glsl/lower_distance.cpp > b/src/compiler/glsl/lower_distance.cpp > index 5d9468d..e5b48af 100644 > --- a/src/compiler/glsl/lower_distance.cpp > +++ b/src/compiler/glsl/lower_distance.cpp > @@ -22,17 +22,20 @@ > */ > > /** > - * \file lower_clip_distance.cpp > + * \file lower_distance.cpp > * > * This pass accounts for the difference between the way > - * gl_ClipDistance is declared in standard GLSL (as an array of > - * floats), and the way it is frequently implemented in hardware (as > - * a pair of vec4s, with four clip distances packed into each). > + * gl_ClipDistance or gl_CullDistance is declared in standard GLSL > + * (as an array of floats), and the way it is frequently implemented > + * in hardware (as a pair of vec4s, with four clip or cull distances > + * packed into each). > * > - * The declaration of gl_ClipDistance is replaced with a declaration > - * of gl_ClipDistanceMESA, and any references to gl_ClipDistance are > - * translated to refer to gl_ClipDistanceMESA with the appropriate > - * swizzling of array indices. For instance: > + * The declaration of gl_ClipDistance or gl_CullDistance is replaced > + * with a declaration of gl_ClipDistanceMESA or gl_CullDistanceMESA > + * respectively, and any references to the original gl_ClipDistance > + * or gl_CullDistance are translated to refer to gl_ClipDistanceMESA > + * or gl_CullDistanceMESA with the appropriate swizzling of array > + * indices. For instance: > * > * gl_ClipDistance[i] > * > @@ -40,11 +43,12 @@ > * > * gl_ClipDistanceMESA[i>>2][i&3] > * > - * Since some hardware may not internally represent gl_ClipDistance as a pair > - * of vec4's, this lowering pass is optional. To enable it, set the > - * LowerCombinedClipCullDistance flag in gl_shader_compiler_options to true. > + * Since some hardware may not internally represent these arrays as a > + * pair of vec4's, this lowering pass is optional. To enable it, set > + * the LowerCombinedClipCullDistance flag in gl_shader_compiler_options to > true. > */ > > +#include <string> > #include "glsl_symbol_table.h" > #include "ir_rvalue_visitor.h" > #include "ir.h" > @@ -52,19 +56,21 @@ > > namespace { > > -class lower_clip_distance_visitor : public ir_rvalue_visitor { > +class lower_distance_visitor : public ir_rvalue_visitor { > public: > - explicit lower_clip_distance_visitor(gl_shader_stage shader_stage) > - : progress(false), old_clip_distance_out_var(NULL), > - old_clip_distance_in_var(NULL), new_clip_distance_out_var(NULL), > - new_clip_distance_in_var(NULL), shader_stage(shader_stage) > + explicit lower_distance_visitor(gl_shader_stage shader_stage, > + std::string in_name, std::string out_name, uint8_t offset) > + : progress(false), old_distance_out_var(NULL), > + old_distance_in_var(NULL), new_distance_out_var(NULL), > + new_distance_in_var(NULL), shader_stage(shader_stage), > + in_name(in_name), out_name(out_name), offset(offset) > { > } > > virtual ir_visitor_status visit(ir_variable *); > void create_indices(ir_rvalue*, ir_rvalue *&, ir_rvalue *&); > - bool is_clip_distance_vec8(ir_rvalue *ir); > - ir_rvalue *lower_clip_distance_vec8(ir_rvalue *ir); > + bool is_distance_vec8(ir_rvalue *ir); > + ir_rvalue *lower_distance_vec8(ir_rvalue *ir); > virtual ir_visitor_status visit_leave(ir_assignment *); > void visit_new_assignment(ir_assignment *ir); > virtual ir_visitor_status visit_leave(ir_call *); > @@ -76,7 +82,7 @@ public: > bool progress; > > /** > - * Pointer to the declaration of gl_ClipDistance, if found. > + * Pointer to the declaration of ou arrays, if found. I'm not sure what you wanted for "ou arrays". > * > * Note: > * > @@ -84,50 +90,60 @@ public: > * > * - since gl_ClipDistance is available in tessellation control, > * tessellation evaluation and geometry shaders as both an input > - * and an output, it's possible for both old_clip_distance_out_var > - * and old_clip_distance_in_var to be non-null. > + * and an output, it's possible for both old_distance_out_var > + * and old_distance_in_var to be non-null. > */ > - ir_variable *old_clip_distance_out_var; > - ir_variable *old_clip_distance_in_var; > + ir_variable *old_distance_out_var; > + ir_variable *old_distance_in_var; > > /** > - * Pointer to the newly-created gl_ClipDistanceMESA variable. > + * Pointer to the newly-created variable. > */ > - ir_variable *new_clip_distance_out_var; > - ir_variable *new_clip_distance_in_var; > + ir_variable *new_distance_out_var; > + ir_variable *new_distance_in_var; > > /** > * Type of shader we are compiling (e.g. MESA_SHADER_VERTEX) > */ > const gl_shader_stage shader_stage; > + > + /** > + * Identifier of the variables we manipulate > + */ > + Remove the preceding blank line. > + std::string in_name; > + std::string out_name; NAK std::string. > + > + uint8_t offset; > }; > > } /* anonymous namespace */ > > + > /** > - * Replace any declaration of gl_ClipDistance as an array of floats with a > - * declaration of gl_ClipDistanceMESA as an array of vec4's. > + * Replace any declaration of in_name as an array of floats with a > + * declaration of out_name as an array of vec4's. I think I'd prefer to explicitly say "...of gl_ClipDistance or gl_CullDistance..." and "...gl_ClipDistanceMESA or gl_CullDistanceMESA, respectively." > */ > ir_visitor_status > -lower_clip_distance_visitor::visit(ir_variable *ir) > +lower_distance_visitor::visit(ir_variable *ir) > { > ir_variable **old_var; > ir_variable **new_var; > > - if (!ir->name || strcmp(ir->name, "gl_ClipDistance") != 0) > + if (!ir->name || in_name.compare(ir->name) != 0) > return visit_continue; > assert (ir->type->is_array()); > > if (ir->data.mode == ir_var_shader_out) { > - if (this->old_clip_distance_out_var) > + if (this->old_distance_out_var) > return visit_continue; > - old_var = &old_clip_distance_out_var; > - new_var = &new_clip_distance_out_var; > + old_var = &old_distance_out_var; > + new_var = &new_distance_out_var; > } else if (ir->data.mode == ir_var_shader_in) { > - if (this->old_clip_distance_in_var) > + if (this->old_distance_in_var) > return visit_continue; > - old_var = &old_clip_distance_in_var; > - new_var = &new_clip_distance_in_var; > + old_var = &old_distance_in_var; > + new_var = &new_distance_in_var; > } else { > unreachable("not reached"); > } > @@ -135,8 +151,8 @@ lower_clip_distance_visitor::visit(ir_variable *ir) > this->progress = true; > > if (!ir->type->fields.array->is_array()) { > - /* gl_ClipDistance (used for vertex, tessellation evaluation and > - * geometry output, and fragment input). > + /* gl_ClipDistance / gl_CullDistance (used for vertex, tessellation > + * evaluation and geometry output, and fragment input). > */ > assert((ir->data.mode == ir_var_shader_in && > this->shader_stage == MESA_SHADER_FRAGMENT) || > @@ -147,21 +163,22 @@ lower_clip_distance_visitor::visit(ir_variable *ir) > > *old_var = ir; > assert (ir->type->fields.array == glsl_type::float_type); > - unsigned new_size = (ir->type->array_size() + 3) / 4; > + unsigned new_size = (ir->type->array_size() + offset + 3) / 4; > > /* Clone the old var so that we inherit all of its properties */ > *new_var = ir->clone(ralloc_parent(ir), NULL); > > /* And change the properties that we need to change */ > - (*new_var)->name = ralloc_strdup(*new_var, "gl_ClipDistanceMESA"); > + (*new_var)->name = ralloc_strdup(*new_var, out_name.c_str()); > (*new_var)->type = glsl_type::get_array_instance(glsl_type::vec4_type, > new_size); > (*new_var)->data.max_array_access = ir->data.max_array_access / 4; > > ir->replace_with(*new_var); > } else { > - /* 2D gl_ClipDistance (used for tessellation control, tessellation > - * evaluation and geometry input, and tessellation control output). > + /* 2D gl_ClipDistance / gl_CullDistance (used for tessellation control, > + * tessellation evaluation and geometry input, and tessellation control > + * output). > */ > assert((ir->data.mode == ir_var_shader_in && > (this->shader_stage == MESA_SHADER_GEOMETRY || > @@ -170,13 +187,13 @@ lower_clip_distance_visitor::visit(ir_variable *ir) > > *old_var = ir; > assert (ir->type->fields.array->fields.array == glsl_type::float_type); > - unsigned new_size = (ir->type->fields.array->array_size() + 3) / 4; > + unsigned new_size = (ir->type->fields.array->array_size() + offset + > 3) / 4; > > /* Clone the old var so that we inherit all of its properties */ > *new_var = ir->clone(ralloc_parent(ir), NULL); > > /* And change the properties that we need to change */ > - (*new_var)->name = ralloc_strdup(*new_var, "gl_ClipDistanceMESA"); > + (*new_var)->name = ralloc_strdup(*new_var, out_name.c_str()); > (*new_var)->type = glsl_type::get_array_instance( > glsl_type::get_array_instance(glsl_type::vec4_type, > new_size), > @@ -191,15 +208,15 @@ lower_clip_distance_visitor::visit(ir_variable *ir) > > > /** > - * Create the necessary GLSL rvalues to index into gl_ClipDistanceMESA based > + * Create the necessary GLSL rvalues to index into out_name based > * on the rvalue previously used to index into gl_ClipDistance. > * > - * \param array_index Selects one of the vec4's in gl_ClipDistanceMESA > + * \param array_index Selects one of the vec4's in out_name > * \param swizzle_index Selects a component within the vec4 selected by > * array_index. > */ > void > -lower_clip_distance_visitor::create_indices(ir_rvalue *old_index, > +lower_distance_visitor::create_indices(ir_rvalue *old_index, > ir_rvalue *&array_index, > ir_rvalue *&swizzle_index) > { > @@ -215,32 +232,32 @@ lower_clip_distance_visitor::create_indices(ir_rvalue > *old_index, > > ir_constant *old_index_constant = old_index->constant_expression_value(); > if (old_index_constant) { > - /* gl_ClipDistance is being accessed via a constant index. Don't > bother > - * creating expressions to calculate the lowered indices. Just create > - * constants. > + /* gl_ClipDistance / gl_CullDistance is being accessed via a constant > + * index. Don't bother creating expressions to calculate the lowered > + * indices. Just create constants. > */ > int const_val = old_index_constant->get_int_component(0); > - array_index = new(ctx) ir_constant(const_val / 4); > - swizzle_index = new(ctx) ir_constant(const_val % 4); > + array_index = new(ctx) ir_constant((const_val + offset) / 4); > + swizzle_index = new(ctx) ir_constant((const_val + offset) % 4); > } else { > /* Create a variable to hold the value of old_index (so that we > * don't compute it twice). > */ > ir_variable *old_index_var = new(ctx) ir_variable( > - glsl_type::int_type, "clip_distance_index", ir_var_temporary); > + glsl_type::int_type, "distance_index", ir_var_temporary); > this->base_ir->insert_before(old_index_var); > this->base_ir->insert_before(new(ctx) ir_assignment( > new(ctx) ir_dereference_variable(old_index_var), old_index)); > > - /* Create the expression clip_distance_index / 4. Do this as a bit > - * shift because that's likely to be more efficient. > + /* Create the expression distance_index / 4. Do this as a bit shift > + * because that's likely to be more efficient. > */ > array_index = new(ctx) ir_expression( > ir_binop_rshift, new(ctx) ir_dereference_variable(old_index_var), > new(ctx) ir_constant(2)); > > - /* Create the expression clip_distance_index % 4. Do this as a bitwise > - * AND because that's likely to be more efficient. > + /* Create the expression distance_index % 4. Do this as a bitwise AND > + * because that's likely to be more efficient. > */ > swizzle_index = new(ctx) ir_expression( > ir_binop_bit_and, new(ctx) ir_dereference_variable(old_index_var), > @@ -258,12 +275,12 @@ lower_clip_distance_visitor::create_indices(ir_rvalue > *old_index, > * - gl_ClipDistance[i] (if gl_ClipDistance is 2D) > */ > bool > -lower_clip_distance_visitor::is_clip_distance_vec8(ir_rvalue *ir) > +lower_distance_visitor::is_distance_vec8(ir_rvalue *ir) > { > - /* Note that geometry shaders contain gl_ClipDistance both as an input > - * (which is a 2D array) and an output (which is a 1D array), so it's > - * possible for both this->old_clip_distance_out_var and > - * this->old_clip_distance_in_var to be non-NULL in the same shader. > + /* Note that geometry shaders contain in_name > + * both as an input (which is a 2D array) and an output (which is a 1D > + * array), so it's possible for both this->old_distance_out_var and > + * this->old_distance_in_var to be non-NULL in the same shader. > */ > > if (!ir->type->is_array()) > @@ -271,17 +288,17 @@ > lower_clip_distance_visitor::is_clip_distance_vec8(ir_rvalue *ir) > if (ir->type->fields.array != glsl_type::float_type) > return false; > > - if (this->old_clip_distance_out_var) { > - if (ir->variable_referenced() == this->old_clip_distance_out_var) > + if (this->old_distance_out_var) { > + if (ir->variable_referenced() == this->old_distance_out_var) > return true; > } > - if (this->old_clip_distance_in_var) { > + if (this->old_distance_in_var) { > assert(this->shader_stage == MESA_SHADER_TESS_CTRL || > this->shader_stage == MESA_SHADER_TESS_EVAL || > this->shader_stage == MESA_SHADER_GEOMETRY || > this->shader_stage == MESA_SHADER_FRAGMENT); > > - if (ir->variable_referenced() == this->old_clip_distance_in_var) > + if (ir->variable_referenced() == this->old_distance_in_var) > return true; > } > return false; > @@ -289,7 +306,7 @@ > lower_clip_distance_visitor::is_clip_distance_vec8(ir_rvalue *ir) > > > /** > - * If the given ir satisfies is_clip_distance_vec8(), return new ir > + * If the given ir satisfies is_distance_vec8(), return new ir > * representing its lowered equivalent. That is, map: > * > * - gl_ClipDistance => gl_ClipDistanceMESA (if gl_ClipDistance is 1D) > @@ -298,7 +315,7 @@ > lower_clip_distance_visitor::is_clip_distance_vec8(ir_rvalue *ir) > * Otherwise return NULL. > */ > ir_rvalue * > -lower_clip_distance_visitor::lower_clip_distance_vec8(ir_rvalue *ir) > +lower_distance_visitor::lower_distance_vec8(ir_rvalue *ir) > { > if (!ir->type->is_array()) > return NULL; > @@ -306,13 +323,13 @@ > lower_clip_distance_visitor::lower_clip_distance_vec8(ir_rvalue *ir) > return NULL; > > ir_variable **new_var = NULL; > - if (this->old_clip_distance_out_var) { > - if (ir->variable_referenced() == this->old_clip_distance_out_var) > - new_var = &this->new_clip_distance_out_var; > + if (this->old_distance_out_var) { > + if (ir->variable_referenced() == this->old_distance_out_var) > + new_var = &this->new_distance_out_var; > } > - if (this->old_clip_distance_in_var) { > - if (ir->variable_referenced() == this->old_clip_distance_in_var) > - new_var = &this->new_clip_distance_in_var; > + if (this->old_distance_in_var) { > + if (ir->variable_referenced() == this->old_distance_in_var) > + new_var = &this->new_distance_in_var; > } > if (new_var == NULL) > return NULL; > @@ -331,7 +348,7 @@ > lower_clip_distance_visitor::lower_clip_distance_vec8(ir_rvalue *ir) > > > void > -lower_clip_distance_visitor::handle_rvalue(ir_rvalue **rv) > +lower_distance_visitor::handle_rvalue(ir_rvalue **rv) > { > if (*rv == NULL) > return; > @@ -340,12 +357,12 @@ lower_clip_distance_visitor::handle_rvalue(ir_rvalue > **rv) > if (array_deref == NULL) > return; > > - /* Replace any expression that indexes one of the floats in > gl_ClipDistance > - * with an expression that indexes into one of the vec4's in > - * gl_ClipDistanceMESA and accesses the appropriate component. > + /* Replace any expression that indexes one of the floats in in_name > + * or in_name with an expression that indexes into one of the vec4's > + * in out_name and accesses the appropriate component. > */ > ir_rvalue *lowered_vec8 = > - this->lower_clip_distance_vec8(array_deref->array); > + this->lower_distance_vec8(array_deref->array); > if (lowered_vec8 != NULL) { > this->progress = true; > ir_rvalue *array_index; > @@ -366,7 +383,7 @@ lower_clip_distance_visitor::handle_rvalue(ir_rvalue **rv) > } > > void > -lower_clip_distance_visitor::fix_lhs(ir_assignment *ir) > +lower_distance_visitor::fix_lhs(ir_assignment *ir) > { > if (ir->lhs->ir_type == ir_type_expression) { > void *mem_ctx = ralloc_parent(ir); > @@ -392,30 +409,30 @@ lower_clip_distance_visitor::fix_lhs(ir_assignment *ir) > } > > /** > - * Replace any assignment having the 1D gl_ClipDistance (undereferenced) as > + * Replace any assignment having the 1D in_name (undereferenced) as > * its LHS or RHS with a sequence of assignments, one for each component of > * the array. Each of these assignments is lowered to refer to > - * gl_ClipDistanceMESA as appropriate. > + * out_name as appropriate. > * > - * We need to do a similar replacement for 2D gl_ClipDistance, however since > + * We need to do a similar replacement for 2D in_name, however since > * it's an input, the only case we need to address is where a 1D slice of it > * is the entire RHS of an assignment, e.g.: > * > * foo = gl_in[i].gl_ClipDistance > */ > ir_visitor_status > -lower_clip_distance_visitor::visit_leave(ir_assignment *ir) > +lower_distance_visitor::visit_leave(ir_assignment *ir) > { > /* First invoke the base class visitor. This causes handle_rvalue() to be > * called on ir->rhs and ir->condition. > */ > ir_rvalue_visitor::visit_leave(ir); > > - if (this->is_clip_distance_vec8(ir->lhs) || > - this->is_clip_distance_vec8(ir->rhs)) { > - /* LHS or RHS of the assignment is the entire 1D gl_ClipDistance array > - * (or a 1D slice of a 2D gl_ClipDistance input array). Since we are > - * reshaping gl_ClipDistance from an array of floats to an array of > + if (this->is_distance_vec8(ir->lhs) || > + this->is_distance_vec8(ir->rhs)) { > + /* LHS or RHS of the assignment is the entire 1D in_name array > + * (or a 1D slice of a 2D in_name input array). Since we are > + * reshaping in_name from an array of floats to an array of > * vec4's, this isn't going to work as a bulk assignment anymore, so > * unroll it to element-by-element assignments and lower each of them. > * > @@ -474,7 +491,7 @@ lower_clip_distance_visitor::visit_leave(ir_assignment > *ir) > * it. > */ > void > -lower_clip_distance_visitor::visit_new_assignment(ir_assignment *ir) > +lower_distance_visitor::visit_new_assignment(ir_assignment *ir) > { > ir_instruction *old_base_ir = this->base_ir; > this->base_ir = ir; > @@ -484,20 +501,20 @@ > lower_clip_distance_visitor::visit_new_assignment(ir_assignment *ir) > > > /** > - * If a 1D gl_ClipDistance variable appears as an argument in an ir_call > + * If a 1D in_name variable appears as an argument in an ir_call > * expression, replace it with a temporary variable, and make sure the > ir_call > * is preceded and/or followed by assignments that copy the contents of the > - * temporary variable to and/or from gl_ClipDistance. Each of these > - * assignments is then lowered to refer to gl_ClipDistanceMESA. > + * temporary variable to and/or from in_name. Each of these > + * assignments is then lowered to refer to out_name. > * > - * We need to do a similar replacement for 2D gl_ClipDistance, however since > + * We need to do a similar replacement for 2D in_name, however since > * it's an input, the only case we need to address is where a 1D slice of it > * is passed as an "in" parameter to an ir_call, e.g.: > * > * foo(gl_in[i].gl_ClipDistance) > */ > ir_visitor_status > -lower_clip_distance_visitor::visit_leave(ir_call *ir) > +lower_distance_visitor::visit_leave(ir_call *ir) > { > void *ctx = ralloc_parent(ir); > > @@ -513,41 +530,41 @@ lower_clip_distance_visitor::visit_leave(ir_call *ir) > formal_param_node = formal_param_node->next; > actual_param_node = actual_param_node->next; > > - if (this->is_clip_distance_vec8(actual_param)) { > - /* User is trying to pass the whole 1D gl_ClipDistance array (or a > 1D > - * slice of a 2D gl_ClipDistance array) to a function call. Since > we > - * are reshaping gl_ClipDistance from an array of floats to an array > + if (this->is_distance_vec8(actual_param)) { > + /* User is trying to pass the whole 1D in_name array (or a 1D > + * slice of a 2D in_name array) to a function call. Since we > + * are reshaping in_name from an array of floats to an array > * of vec4's, this isn't going to work anymore, so use a temporary > * array instead. > */ > - ir_variable *temp_clip_distance = new(ctx) ir_variable( > - actual_param->type, "temp_clip_distance", ir_var_temporary); > - this->base_ir->insert_before(temp_clip_distance); > + ir_variable *temp_distance = new(ctx) ir_variable( > + actual_param->type, "temp_distance", ir_var_temporary); > + this->base_ir->insert_before(temp_distance); > actual_param->replace_with( > - new(ctx) ir_dereference_variable(temp_clip_distance)); > + new(ctx) ir_dereference_variable(temp_distance)); > if (formal_param->data.mode == ir_var_function_in > || formal_param->data.mode == ir_var_function_inout) { > - /* Copy from gl_ClipDistance to the temporary before the call. > + /* Copy from in_name to the temporary before the call. > * Since we are going to insert this copy before the current > * instruction, we need to visit it afterwards to make sure it > * gets lowered. > */ > ir_assignment *new_assignment = new(ctx) ir_assignment( > - new(ctx) ir_dereference_variable(temp_clip_distance), > + new(ctx) ir_dereference_variable(temp_distance), > actual_param->clone(ctx, NULL)); > this->base_ir->insert_before(new_assignment); > this->visit_new_assignment(new_assignment); > } > if (formal_param->data.mode == ir_var_function_out > || formal_param->data.mode == ir_var_function_inout) { > - /* Copy from the temporary to gl_ClipDistance after the call. > + /* Copy from the temporary to in_name after the call. > * Since visit_list_elements() has already decided which > * instruction it's going to visit next, we need to visit > * afterwards to make sure it gets lowered. > */ > ir_assignment *new_assignment = new(ctx) ir_assignment( > actual_param->clone(ctx, NULL), > - new(ctx) ir_dereference_variable(temp_clip_distance)); > + new(ctx) ir_dereference_variable(temp_distance)); > this->base_ir->insert_after(new_assignment); > this->visit_new_assignment(new_assignment); > } > @@ -557,18 +574,28 @@ lower_clip_distance_visitor::visit_leave(ir_call *ir) > return rvalue_visit(ir); > } > > - > -bool > -lower_clip_distance(gl_shader *shader) > +bool lower_combined_clip_cull_distance(gl_shader *shader, > + uint8_t ClipDistanceArraySize) Keep the bool lower_combined_clip_cull_distance(gl_shader *shader, uint8_t ClipDistanceArraySize) formatting. > { > - lower_clip_distance_visitor v(shader->Stage); > + lower_distance_visitor v(shader->Stage, "gl_ClipDistance", > + "gl_ClipDistanceMESA", 0); > > visit_list_elements(&v, shader->ir); > > - if (v.new_clip_distance_out_var) > - shader->symbols->add_variable(v.new_clip_distance_out_var); > - if (v.new_clip_distance_in_var) > - shader->symbols->add_variable(v.new_clip_distance_in_var); > + if (v.new_distance_out_var) > + shader->symbols->add_variable(v.new_distance_out_var); > + if (v.new_distance_in_var) > + shader->symbols->add_variable(v.new_distance_in_var); > + > + lower_distance_visitor v2(shader->Stage, "gl_CullDistance", > + "gl_ClipDistanceMESA", ClipDistanceArraySize); > + > + visit_list_elements(&v2, shader->ir); > + > + if (v2.new_distance_out_var) > + shader->symbols->add_variable(v2.new_distance_out_var); > + if (v2.new_distance_in_var) > + shader->symbols->add_variable(v2.new_distance_in_var); > > - return v.progress; > + return v2.progress; > } > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev