On Thu, Apr 21, 2016 at 02:59:01PM +0300, Topi Pohjolainen wrote: > Signed-off-by: Topi Pohjolainen <topi.pohjolai...@intel.com> > --- > src/mesa/drivers/dri/i965/brw_blorp.cpp | 2 +- > src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 26 +++++++++++++++++++++----- > 2 files changed, 22 insertions(+), 6 deletions(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_blorp.cpp > b/src/mesa/drivers/dri/i965/brw_blorp.cpp > index 5ffc5b4..d23d212 100644 > --- a/src/mesa/drivers/dri/i965/brw_blorp.cpp > +++ b/src/mesa/drivers/dri/i965/brw_blorp.cpp > @@ -58,7 +58,7 @@ brw_blorp_mip_info::set(struct intel_mipmap_tree *mt, > */ > if (mt->msaa_layout == INTEL_MSAA_LAYOUT_UMS || > mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) { > - assert(layer % mt->num_samples == 0); > + assert(mt->num_samples <= 1 || layer % mt->num_samples == 0);
Hmm. Can you explain this hunk to me? It /seems/ wrong, but I am not as intimately familiar as you are. > } > > intel_miptree_check_level_layer(mt, level, layer); > diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp > b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp > index 30206f2..f33f4e1 100644 > --- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp > +++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp > @@ -72,12 +72,7 @@ brw_blorp_blit_miptrees(struct brw_context *brw, > * the destination buffer because we use the standard render path to > render > * to destination color buffers, and the standard render path is > * fast-color-aware. > - * Lossless compression is only introduced for gen9 onwards whereas > - * blorp is not supported even for gen8. Therefore it should be impossible > - * to end up here with single sampled compressed surfaces. > */ > - assert(!intel_miptree_is_lossless_compressed(brw, src_mt)); > - assert(!intel_miptree_is_lossless_compressed(brw, dst_mt)); > intel_miptree_resolve_color(brw, src_mt, 0); > intel_miptree_slice_resolve_depth(brw, src_mt, src_level, src_layer); > intel_miptree_slice_resolve_depth(brw, dst_mt, dst_level, dst_layer); > @@ -1894,6 +1889,14 @@ compute_msaa_layout_for_pipeline(struct brw_context > *brw, unsigned num_samples, > intel_msaa_layout true_layout) > { > if (num_samples <= 1) { > + /* Layout is used to determine if ld2dms is needed for sampling. In > + * single sampled case normal ld is enough avoiding also the need to > + * fetch mcs. Therefore simply set the layout to none. > + */ > + if (brw->gen >= 9 && true_layout == INTEL_MSAA_LAYOUT_CMS) { > + return INTEL_MSAA_LAYOUT_NONE; > + } > + > /* When configuring the GPU for non-MSAA, we can still accommodate IMS > * format buffers, by transforming coordinates appropriately. > */ > @@ -2072,6 +2075,19 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct > brw_context *brw, > wm_prog_key.src_layout = src_mt->msaa_layout; > wm_prog_key.dst_layout = dst_mt->msaa_layout; > > + /* On gen9+ compressed single sampled buffers carry the same layout type > as > + * multisampled. The difference is that they can be sampled using normal > + * ld message and as render target behave just like non-compressed surface > + * from compiler point of view. Therefore override the type in the program > + * key. > + */ > + if (brw->gen >= 9 && src.num_samples <= 1 && > + src_mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) > + wm_prog_key.src_layout = INTEL_MSAA_LAYOUT_NONE; > + if (brw->gen >= 9 && dst.num_samples <= 1 && > + dst_mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) > + wm_prog_key.dst_layout = INTEL_MSAA_LAYOUT_NONE; > + > wm_prog_key.src_tiled_w = src.map_stencil_as_y_tiled; > wm_prog_key.dst_tiled_w = dst.map_stencil_as_y_tiled; > /* Round floating point values to nearest integer to avoid "off by one > texel" With sufficient answer to my question: Reviewed-by: Ben Widawsky <b...@bwidawsk.net> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev