On Thu, May 5, 2016 at 8:51 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote: > According to the GLSL spec, if the user uses fma directly and you have it > in your hardware, you shouldn't split it. For a while now, we've been > splitting all fma's up-front and then planned to fuse them later. The only > reason why this possibly helped before was for ARB programs which is > handled by the previous commit. This fixes rendering corruptions in Tomb > Raider. > > Shader-db results on Haswell: > > total instructions in shared programs: 7560300 -> 7561510 (0.02%) > instructions in affected programs: 56265 -> 57475 (2.15%) > helped: 86 > HURT: 291 > > The only shaders in the database that are affected are from Shadow of > Mordor which is the first app in our database to use fma(). > > Reported-by: Kenneth Graunke <kenn...@whitecape.org> > --- > src/mesa/drivers/dri/i965/brw_compiler.c | 1 - > 1 file changed, 1 deletion(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_compiler.c > b/src/mesa/drivers/dri/i965/brw_compiler.c > index 0ea5e8b..7969543 100644 > --- a/src/mesa/drivers/dri/i965/brw_compiler.c > +++ b/src/mesa/drivers/dri/i965/brw_compiler.c > @@ -72,7 +72,6 @@ shader_perf_log_mesa(void *data, const char *fmt, ...) > * split all ffma instructions during opt_algebraic and we then > re-combine \ > * them as a later step. > \ > */ > \ > - .lower_ffma = true, > \
Looks like maybe there's a comment above in need of updating? > .lower_sub = true, > \ > .lower_fdiv = true, > \ > .lower_scmp = true, > \ > -- > 2.5.0.400.gff86faf > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev