On Sun, May 1, 2016 at 6:03 PM, Axel Davy <axel.d...@ens.fr> wrote: > Do we need the #ifndef WINAPI part ? > > Axel > > > On 29/04/2016 20:53, Christian Schmidbauer wrote: >> >> As Emil pointed out, only gcc, clang and MSVC compatibility is required. >> Hence the check for GNUC can be skipped, as __i386__ and __x86_64__ are >> only defined for gcc/clang, not for MSVC. >> >> Remove the #undef which has been there for historic reasons, when wine >> dlls for nine have been built inside mesa. Instead use #ifndef in order >> to avoid redefining WINAPI from MSVC's headers. >> --- >> include/D3D9/d3d9types.h | 16 +++++----------- >> 1 file changed, 5 insertions(+), 11 deletions(-) >> >> diff --git a/include/D3D9/d3d9types.h b/include/D3D9/d3d9types.h >> index e0b8652..88f22b9 100644 >> --- a/include/D3D9/d3d9types.h >> +++ b/include/D3D9/d3d9types.h >> @@ -173,22 +173,16 @@ typedef struct _RGNDATA { >> #define D3DPRESENTFLAG_RESTRICTED_CONTENT 0x00000400 >> #define D3DPRESENTFLAG_RESTRICT_SHARED_RESOURCE_DRIVER 0x00000800 >> - >> -#ifdef WINAPI >> -#undef WINAPI >> -#endif /* WINAPI*/ >> - >> -#ifdef __GNUC__ >> - #if (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64) >> +/* Windows calling convention */ >> +#ifndef WINAPI >> + #if defined(__x86_64__) && !defined(__ILP32__) >> #define WINAPI __attribute__((ms_abi)) >> - #elif defined(__i386) || defined(_M_IX86) >> + #elif defined(__i386__) >> #define WINAPI __attribute__((__stdcall__)) >> #else /* neither amd64 nor i386 */ >> #define WINAPI >> #endif >> -#else /* __GNUC__ */ >> - #define WINAPI >> -#endif >> +#endif /* WINAPI */ >> /* Implementation caps */ >> #define D3DPRESENT_BACK_BUFFERS_MAX 3 >
If you do not care about compatibility with MSVC, you can skip it. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev