On Tuesday, May 3, 2016 12:09:33 PM PDT Samuel Iglesias Gonsálvez wrote: > > On 02/05/16 23:50, Mark Janes wrote: > > Samuel Iglesias Gonsálvez <sigles...@igalia.com> writes: > > > >> Hello, > >> > >> This patch series continues adding arb_gpu_shader_fp64 support to > >> the Intel driver. Specifically, this targets the i965 scalar > >> backend for BDW+ hardware (vec4 is still under research and gen7 > >> has its own issues which we intend tackle after gen8). > >> > >> This adds most of the fp64 scalar implementation, it starts by > >> enabling the various lowering passes in NIR for doubles and then > >> adds all the infrastructure required in the backend to operate > >> with 64-bit floating point data. > >> > >> For reference, this series fixes 1009 fp64 piglit tests in BDW. > >> Fp64 totals look like this: > >> > >> pass: 2523 fail: 46 crash: > >> 447 skip: 16 total: 3032 > >> > >> There are a few missing things in this series to achieve a > >> perfect fp64 pass rate: > >> > >> 1. Fixes to copy propagation. The fp64 code creates new code > >> patterns that copy-propagation isn't really ready to handle yet > >> leading to incorrect results in some cases. We have 9 patches to > >> fix copy propagation for fp64 that we intend to send separately > >> after the main fp64 infrastructure has been reviewed. > >> > >> 2. ubo/ssbo/shared-variables. We will also send the patches for > >> this in a separate series after this one. > >> > >> 3. A fix for the SIMD lowering pass to properly handle > >> execmasking when transposing the results of split instructions > >> back together. We have a local fix for this, but Curro hit the > >> same problem while working on SIMD32 and has a better solution > >> for it so we intend to use his solution when it is ready. > >> > >> 4. Spilling. We don't support spilling of DF registers yet and > >> some piglit tests need this to compile. Jason had plans to work > >> on the spilling code and address the needs of fp64 along the > >> way. > >> > >> The series does not introduce any regressions in piglit on ILK, > >> SNB, HSW, BDW and SKL. > > > > In addition to the fp64 failures and assertions described above, I > > see the following regressions when I run piglit: > > > > piglit.spec.arb_tessellation_shader.execution (5 tests, SKL, IVB, > > HSW, BYT, BSW, BDW) > > > > This is weird for gen < 8... Were you running them with the > MESA_EXTENSION_OVERRIDE? Because this is not supported in gen < 8. > > About gen8+, see below. > > > These tests give the same assertion as most of the fp64 tests: > > src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp:626: int > > brw::type_size_vec4(const glsl_type*): Assertion `!"not reached"' > > failed. > > > > This is expected because there is no fp64 support for vec4 backend in > this patch series. > > > piglit.shaders.shadersource-no-compile (all platforms) > > > > Fails with "Failed to link: error: linking with uncompiled shader" > > > > Comparing with the master HEAD used for part1 (c750029) this is not a > regression because it is failing there too. It seems this was fixed > recently. > > > Sam, are you able to reproduce my results? > > > > About this: > > piglit.spec.glsl-1_10.compiler.vector-dereference-in-dereference.frag > > asserts with "glslparsertest: > src/mesa/drivers/dri/i965/brw_fs_channel_expressions.cpp:422: virtual > ir_visitor_status > ir_channel_expressions_visitor::visit_leave(ir_assignment*): Assertion > `!"should have been lowered"' failed." > > This is not a regression with the reference we used (c750029) because it > fails there too. > > Can you compare piglit results with c750029 as reference? > > Thanks a lot! > > Sam
Sam is right - these last two are new tests Jamey and I recently added that were fixed by commits on master after this. They should be fixed by a rebase. The tessellation and geometry shader type_size assertions would be fixed by switching to scalar mode. I'll try and land scalar TCS soon and make it the default. Then I just need to figure out geometry shaders. --Ken
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