The depth should be in W. --- src/mesa/program/ir_to_mesa.cpp | 15 ++++++++++++--- 1 files changed, 12 insertions(+), 3 deletions(-)
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 9813c4a..f705dc7 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2156,6 +2156,8 @@ ir_to_mesa_visitor::visit(ir_texture *ir) break; } + const glsl_type *sampler_type = ir->sampler->type; + if (ir->projector) { if (opcode == OPCODE_TEX) { /* Slot the projector in as the last component of the coord. */ @@ -2187,6 +2189,10 @@ ir_to_mesa_visitor::visit(ir_texture *ir) tmp_src = get_temp(glsl_type::vec4_type); dst_reg tmp_dst = dst_reg(tmp_src); + /* Projective division not allowed for shadow2DArray. */ + assert(sampler_type->sampler_dimensionality != GLSL_SAMPLER_DIM_2D || + !sampler_type->sampler_array); + tmp_dst.writemask = WRITEMASK_Z; emit(ir, OPCODE_MOV, tmp_dst, this->result); @@ -2211,7 +2217,12 @@ ir_to_mesa_visitor::visit(ir_texture *ir) * coord. */ ir->shadow_comparitor->accept(this); - coord_dst.writemask = WRITEMASK_Z; + if (sampler_type->sampler_dimensionality == GLSL_SAMPLER_DIM_2D && + sampler_type->sampler_array) { + coord_dst.writemask = WRITEMASK_W; + } else { + coord_dst.writemask = WRITEMASK_Z; + } emit(ir, OPCODE_MOV, coord_dst, this->result); coord_dst.writemask = WRITEMASK_XYZW; } @@ -2235,8 +2246,6 @@ ir_to_mesa_visitor::visit(ir_texture *ir) this->shader_program, this->prog); - const glsl_type *sampler_type = ir->sampler->type; - switch (sampler_type->sampler_dimensionality) { case GLSL_SAMPLER_DIM_1D: inst->tex_target = (sampler_type->sampler_array) -- 1.7.4.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev